MMGC co-directors, Paul Wake and Chloe Germaine have been busy setting up a research project for Asmodee/ Game in Lab. Play and the Environment: Games Imagining the Future is a project that works with young people to ‘hack’ contemporary board games in order to explore climate change futures.
Read MoreIn this blog post, Man Met Game Centre member Rob Gallagher reviews How Pac-Man Eats by Noah Wardrip-Fruin.
Read MoreOn October 6th the Manchester Game Studies Network hosted a research seminar on the ethics and aesthetics of indie videogames presented by Dr Seán Travers and Charlotte Gislam. The papers considered Undertale and The Binding of Isaac, exploring the (re)presentation of violence, space and story in these underground gothic games.
Read MoreManchester Game Studies Network is pleased to share some exciting news for tabletop gaming in the North West. After two years at Alexandra Palace in London, and third year running online, the Tabletop Gaming Live convention will be coming to Manchester in 2022.
Read MoreThe Man Met Game Centre are researching different modes of analogue play to better understand the ways in which game design and play might support action on the climate crisis.
Read MoreIn this blog post, Man Met Game Centre member Jennifer Cromwell reviews Ancient Greece and Rome in Videogames: Representation, Play, Transmedia by Ross Clare.
Read MoreMan Met Game Centre Dr Paul Wake and Dr Sam Illingworth have a new publication in the journal PLOS Computational Biology: ‘Ten simple rules for designing analogue science games.’
Read MoreThis post features the recording of our event, ‘Dice on the Nile: Roleplaying and History’. The event featured a panel of experts in Ancient History who have collaborated on a Dungeons and Dragons 5e campaign through which they explore the early Islamic world.
Read MoreIf you missed the live event, you can watch the full discussion of the panel, ‘Dark Forests and Doomed Adventurers: Games and the Environment’ here.
Read MoreIn preparation for our upcoming event on Roleplaying History — Dice on the Nile we have prepared a special podcast of a gaming session. Our game is played against the backdrop of Egypt, in the 8th century of the common era.
Read MoreThe winner of the EGU Game Jam is Fishery Boom, a roll and write for 2-4 players about fishery management.
Read MoreIn preparation for our upcoming event on the Environment in Roleplaying Games — Dark Forests and Doomed Adventurers — we have prepared a special podcast.
Read MoreBoard Games as Media looks to be well placed to succeed in its aim to start conversations about board games. Readers already interested in board game studies will find much of interest, but those with most to gain are those new to the topic.
Read MoreThe Man Met Game Centre is delighted to announce two upcoming events organised in collaboration with Game in Lab.
Read MoreIn this Games Lab seminar, Dr Kim Moore explores poetry, everyday sexism and female desire, drawing on her recently completed PhD thesis.
Read MoreIn this Games Lab seminar, Dr Ada Nifosi (University of Kent) explores why people in the ancient world were so interested in knucklebones.
Read MoreRerolling Boardgames looks set to be an important volume in boardgame studies, adding to the small but growing number of books that take analogue games as their focus. Readers, whether they are game scholars, game designers, or keen players, will likely find much of interest in what is both an academically interesting and practical set of essays.
Read MoreThe Manchester Game Studies Network is delighted announce the EGU Game Jam, in collaboration with the European Geosciences Union, as part of vEGU21 . The theme for this game jam is ‘Geoscience’ and we’re inviting designers to come up with games that fit on just 4 sheets of A4 paper.
Read MoreAbstracts of 200-500 words are welcomed on the theme of tabletop roleplaying games (TTRPGs) and the utopian.
Read MoreManchester Game Studies Network member Dr John Henry has a new article in Elsevier’s journal Internet of Things: “A randomised control trial for measuring student engagement through the Internet of Things and serious games.”
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