New Publication: Measuring student engagement through the Internet of Things

Manchester Game Studies Network member Dr John Henry has a new article in Elsevier’s journal Internet of Things: “A randomised control trial for measuring student engagement through the Internet of Things and serious games.” Written with Dr Moi Hoon Yap (Manchester Metropolitan University), Dr Stephen Tang (Tang Inclusion Ltd) and Dr Subhas Mukhopadhyay (Macquarie University), the article focuses on how combining Serious Games with the interconnected hardware and middleware driven ecosystem of IoT develops data-driven games that source data from the local or extended physical environment to progress in the virtual environment of gaming, better-informing players through the game experience.

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The proposed development framework for combining IoT and Serious Games, with improved readability.

The paper presents the evaluation of a software framework defined for combining Serious Games and IoT, achieved using a semester-long experiment with a randomised control trial. Their study aimed to produce an effective method of measuring student engagement using sensor-based information and a game environment but not improve the level of student engagement with their related academic programme. Their findings validated the effectiveness of a software framework for combining Serious Games and IoT and encourages new real-world applications of Smart Serious Games that include healthcare, education, simulation and others.

An open access preprint of the article can be read here: (PDF) A Randomised Control Trial for measuring Student Engagement through the Internet of Things and Serious Games (researchgate.net)

For those with access to the journal, the published version of the article can be read here: “A randomised control trial for measuring student engagement through the Internet of Things and serious games.”