In this Games Lab seminar, Dr Ben Edwards (Manchester Metropolitan University) discusses the recreation of the Stone Age site Bryn Celli Ddu (Anglesey) in Minecraft.
Read MoreThe Portico Library is inviting the public to a programme celebrating games and recreation through the ages.
Read MoreAchievement Relocked is a fascinating and genuinely useful book that will be of great interest to anyone interested in game design, as well as to players interested in understanding some of the impulses behind their own in-game decisions.
Read MoreIn this Games Lab seminar, the creators of 'Diamond the Game' discuss how they developed a game to communicate the processes of Diamond Light Source, the UK's national synchrotron.
Read MoreThis latest addition to the Playful Thinking series from MIT press is a lively political polemic and a useful survey of a wealth of feminist research on games.
Read MoreThis virtual symposium invites academic explorations of the role of apocalypse and utopia in video games, welcoming discussions of a wide-range of approaches to ultimacy and cosmic destiny in video games.
Read MoreLocally Played will serve as a useful introduction to game studies scholars wishing to better understand what local community games are, and the potential roles that they can play in serving local needs.
Read MoreReaders and players with an interest in adventure games, and those interested in the genre’s many descendants, will undoubtedly find Reed, Murray and Salter’s book both useful and enjoyable.
Read MorePlaytesters are needed to provide input on Carbon City Zero: World Edition, before it launches on Kickstarter later this year.
Read MoreAn interview with the game designer Charles Ward, creator of Rokumon, and winner of the MGSN 2020 Game Jam.
Read MorePlaying Ecology is an essential text for anyone who is interested in better considering the role that video games can play in understanding our relationship with the natural environment.
Read MoreThe winner of the inaugural MGSN Game Jam is Rokumon by Charles Ward. While there could be only one winner, there were many fantastic entries and we had a great time making and playing them.
Read MoreThis Games Lab features a roundtable with authors whose work features in the volume of essays, Death, Culture and Leisure: Playing Dead.
Read MoreClassical Antiquity in Video Games demonstrates the importance of the study of video games for research into multiple areas of ancient world studies: the presentation and reception of the ancient world, how players engage with these past worlds that they inhabit, the pedagogic use of video games, and the use of virtual worlds as tools.
Read MoreThe entry period for the MGSN Game Jam is now closed! We will be announcing the winner on Friday 31st July 2020.
Read MoreIn this MGSN Games Lab Mick Chesterman (Manchester Metropolitan University) outlines his work and research on collaborative game making with mixed age and ability groups.
Read MoreIn this Games Lab, Professor Sylvester Arnab (Coventry University) presents his findings on game-based research and practice
Read MoreHave you got what it takes to pit your wits against other designers from across the world and claim the coveted MGSN Game Jam trophy?
Read MoreRunning online from May 28th to June 4th, the conference is free to attend and the line-up of speakers and topics, which includes a keynote from Xalavier Nelson Jr. (Hypnospace Outlaw, SkateBIRD), looks fantastic.
Read MoreIn the current climate of social distancing and lockdown, many of us are turning to tabletop games as a way to alleviate boredom and to re-connect with family and friends. So, which games should we be recommending, especially to people who might be new to gaming?
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