13th International Conference on Serious Games and Applications for Health
Aug
6
to Aug 8

13th International Conference on Serious Games and Applications for Health

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

The 13th International Conference on Serious Games and Applications for Health is set to take place in Manchester, United Kingdom, between the 6th and 8th of August, at the Manchester Metropolitan University. At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies.

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Singing Graphics in VR: Exhibition and Playtest
Nov
28
to Dec 6

Singing Graphics in VR: Exhibition and Playtest

  • Holden Gallery, Manchester (map)
  • Google Calendar ICS

The Manchester Game Centre is proud to support an exhibition of two VR artworks by Adinda van ’t Klooster:  the AudioVirtualizer (2019) and VRoar  (2023). You can experience these artworks and take part in a playtest and evaluation activity from Thursday 28th November to Friday 6th December, in the Holden Gallery, in Manchester Metropolitan University’s Grosvenor Building.

This exhibition will end with a launch of the Emote VR Voicer project on Thursday the 5th of December from 12 to 2 pm. Tea, coffee and cake will be served, and all are welcome to attend.

These VR experiences are both art and games. Instead of chasing around collecting objects or winning from an opponent, the aim is simply to explore and wander, to listen and observe and to be playful with the voice.

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Games Research at AHEAD in Conversation: Arts and Humanities Responding to the Poly-Crisis
Nov
15
10:00 AM10:00

Games Research at AHEAD in Conversation: Arts and Humanities Responding to the Poly-Crisis

  • Lowry Building, Manchester Met (map)
  • Google Calendar ICS

Manchester Game Centre co-director, Chloé Germaine, will be sharing insights about the research being carried out in the Centre as part of the sector-wide response to the poly-crisis. From psychological benefits to promoting action on climate change, find out why game research is so important.

This event takes place on 15th November between 10am-3pm in Manchester Metropolitan University’s Lowry Building.

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Green Gaming with STRATEGIES and Katowice European City of Science
Nov
9
9:00 AM09:00

Green Gaming with STRATEGIES and Katowice European City of Science

Chloé Germaine and Paul Wake are heading to Katowice in Poland on November 9th to present work and run workshops as part of the STRATEGIES project. Green Gaming Day is the culmination of the gaming week, part of Katowice 2024 European City of Science. Its aim is to educate and engage the public on the connected issues of sustainable gaming and cultural heritage. The event will draw on expertise from academics, industry and cultural leaders to explore how gaming media both contribute to and can mitigate the impacts of the climate crisis.

This event brings together expert participants from different fields: local educators, game developers, international scholars, local museums, business and institutions. There will be discussion panels and interactive workshops, as well as a chance to find out more about the European-wide STRATEGIES project: A Sustainable Transition for Europe’s Game Industries.

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Videogame Spatial Cinematics: Inscriptive Practices & Future Processes Seminar
Nov
7
3:30 PM15:30

Videogame Spatial Cinematics: Inscriptive Practices & Future Processes Seminar

  • Manchester Technology Centre (map)
  • Google Calendar ICS

Join Gang Pan’s and Hamid Khalili's seminar about the fascinating world of architecture within video games, where spatial interactivity and storytelling converge. They will explore how video game spaces and places—where people collectively spend over 3 billion hours weekly worldwide—are crafted and experienced through the video game Kino-Eyes. The seminar offers insights into how spatial narrativity and interactivity are developed through the digital lenses of virtual cameras within game engines, telling the stories of spaces from the future, past, and present, across both fictional and real cities, buildings, interiors, utopias, and dystopias. 

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2030 Sustainable Development Goals Game - Play with MGC and the Carbon Literacy Project!
Nov
6
1:45 PM13:45

2030 Sustainable Development Goals Game - Play with MGC and the Carbon Literacy Project!

  • Manchester Metropolitan University Business School (map)
  • Google Calendar ICS

2030 Sustainable Development Goals game

A thought-provoking multi-player facilitated card game that simulates what the world could look like in 2030. 

Come and join us in playing the 2030 Sustainable Development Goals (SDG) game on the 6th of November in an event co-organised by the MGC and the Carbon Literacy Project. This event is open to staff and students at Manchester Metropolitan University.

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Play, Politics, and Participation: Exploring Ambiguous Fannish Practices in Online Networks
Oct
30
9:30 AM09:30

Play, Politics, and Participation: Exploring Ambiguous Fannish Practices in Online Networks

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Fan practices have moved beyond fan communities, shaping political, economic, and cultural life. Social media has blurred the lines between popular and political communication, allowing both progressive and reactionary fandoms to influence the public sphere. The Manchester Game Centre and the Pop Screen Cultures Centre are hosting a symposium to explore these dynamics.

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Esports Research Network Conference, 2024
Oct
30
to Nov 1

Esports Research Network Conference, 2024

  • Staffordshire University, London - Digital Institute (map)
  • Google Calendar ICS

Esports Research Network Conference 2024: What to expect 

The ERNC2024 is set to take place in autumn this year at Staffordshire University, London, with the theme ‘Where Worlds Collide’. The conference is an interdisciplinary gathering of scholars, researchers, industry professionals and enthusiasts. The conference explores the everchanging landscape of esports and the intersections between gaming cultures, competitive play, game design and spectatorship within the esports ecosystem. The conference accommodates mixed attendance, with opportunities to attend either online or in person. 

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Games Workshop Research Day
Oct
17
9:00 AM09:00

Games Workshop Research Day

  • International Anthony Burgess Foundation (map)
  • Google Calendar ICS

The Manchester Game Centre is pleased to announce a symposium dedicated to Games Workshop’s games and fictions. Join us at the International Anthony Burgess Foundation in Manchester for a day of talks and gaming that will cover Black Library’s fictions, transmedia in Warhammer 40,000, Ancient Egypt in the Warhammer’s Old World, and a cultural history of Jervis Johnson’s fantasy football game Blood Bowl.

This event is free and is open to everyone. Places are limited.

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Process Ecologies: Webinar 2
Oct
16
6:00 PM18:00

Process Ecologies: Webinar 2

Process Ecologies: Webinar 2: Matt Segall and Henry Somers-Hall 

Matthew David Segall, Ph.D., is an Associate Professor in the Philosophy, Cosmology, and Consciousness Department at California Institute of Integral Studies in San Francisco. He is a transdisciplinary researcher, writer, teacher, and philosopher who applies process-relational thought across the natural and social sciences, as well as to the study of consciousness. His most recent book is titled Crossing the Threshold: Etheric Imagination in the Post-Kantian Process Philosophy of Schelling and Whitehead (Revelore, 2023). 

Henry Somers-Hall is a Professor of Philosophy at Royal Holloway, University of London. His research focuses on the intersection between Kantian and post-Kantian philosophy and the French philosophical tradition, and he is particularly interested in questions concerning the structure of thought and its relation to time. Aside from the work of Gilles Deleuze, he has a strong interest in the French phenomenological movement, in particular, Merleau-Ponty’s own later philosophy of difference and the work of Sartre. He is the author of Hegel, Deleuze, and the Critique of Representation (2012), Deleuze’s Difference and Repetition (2013), and Judgement and Sense in Modern French Philosophy (2022). 

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Recreating Roman Chester in Minecraft - Public Talk for the Chester Heritage Festival
Jun
29
9:00 AM09:00

Recreating Roman Chester in Minecraft - Public Talk for the Chester Heritage Festival

Dr Ben Edwards (Reader in Heritage and Archaeology) has been building an accurate reconstruction of Roman Chester in the popular computer game Minecraft. On Saturday 29th June, Ben will be discussing this process at an online talk as part of the Chester Heritage Festival, which is open to everybody. Based on excavated evidence from within the walls of Chester, but also from the wider Roman town and amphitheatre, Ben has rebuilt the Severan-period fort and extra-mural settlement. Thanks to accurate landscape models, the Roman town is placed within a true reconstruction of the landscape around Chester on the 3rd Century AD, including the original course of the River Dee.

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'Wargaming Nature' - Workshop at Games Transformed Festival
Jun
22
9:30 AM09:30

'Wargaming Nature' - Workshop at Games Transformed Festival

In this workshop presented at the Games Transformed Festival, we will explore connections of common-place understandings of the ‘nature’ and warfare in games. This workshop is part of Games Transformed, a day festival celebrating how playing, discussing and designing games can help us imagine, demand, and build a better society!

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Remake, Reuse, Replay
Jun
15
10:30 AM10:30

Remake, Reuse, Replay

If you have the spirit of innovation then Remake, Reuse, Replay! has got your name written all over it. This is a game jam challenge in which participants work in teams with designers to create exciting new games from existing games. Work in teams and the rules are simple: take the components you have and make something new. Please book 1 ticket per team member, e.g. a team of 3 will need to book 3 tickets. . If you don't have team members please don't worry - this will be an opportunity to meet like minded people and you will be able to join a team on the day - just book yourself a ticket! Perfect for age 16+ but younger team members are welcome to participate too. Participants aged under 8 years would need to be accompanied by a responsible adult aged 18+

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Multiplatform 2024: Queer Games and Playful Protest
Jun
11
to Jun 12

Multiplatform 2024: Queer Games and Playful Protest

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Multiplatform 2024 has a dual focus on analogue and digital games and is themed around a concern with queer and dissident games and gaming practices. In addition to a day of academic and industry talks on the theme of queer gaming, we will also be hosting the UK Game Lab Network annual meet-up and launching our retro gaming archive, which contains computers and consoles from the past 40 years, together with a range of games. The activities will also include an introduction to the Archive and its future. 

Tuesday 11th June: Academic and industry talks, panels, and workshops.

Wednesday 12th June: UK Game Lab Network Meet-up and the Manchester Game Centre Archive Launch.                            

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RemixPlay: SENSORS Workshop
May
31
9:30 AM09:30

RemixPlay: SENSORS Workshop

  • 3.09 Institute of Sport, Manchester Metropolitan University (map)
  • Google Calendar ICS

RemixPlay Workshop is being hosted at the Manchester Metropolitan University!

This event is part of the annual RemixPlay Summit, where we explore play and gameplay in various contexts, focusing on meaningful and purposeful experiences, applications, and outcomes. As announced at RemixPlay 5 Summit 2023, the next iteration will include a series of hands-on mini-events around specific topics.

Our second mini event, RemixPlay: SENSORS, will explore the potential use of sensor-based interfaces for playful and game-based applications with serious objectives and outcomes in mind. We will have two short talks and a panel session that will set the context and provide inspirations for the hands-on mini-hackathon (ideation) in the afternoon.

We would like to invite students, colleagues, and partners who are interested to co-create with us and explore potential ideas for games with sensor-based interfaces. Please use the following link to register: https://forms.office.com/e/4vMR5Xu7yG. Lunch will be provided. The event is limited to 40 people, so don’t miss out on your chance to take part!

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Imagining Extinction in Video Games - Hosted by CETAPS
Apr
26
9:00 AM09:00

Imagining Extinction in Video Games - Hosted by CETAPS

Manchester Game Centre researcher, Chloé Germaine, has been invited to present her work on roleplaying games at the international symposium: ‘Imagining Extinction in Video Games’. The symposium has been organised and is hosted online by The Centre for English Translation and Anglo-Portuguese Studies. It features leading international researchers working on the issue of games and sustainability.

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BLOOD BOWL: A CULTURAL HISTORY – Player Meetup
Mar
21
6:00 PM18:00

BLOOD BOWL: A CULTURAL HISTORY – Player Meetup

Join us for an informal evening of Blood Bowl at The Salutation pub in Manchester. Come along and play whatever variety of Blood Bowl you’re in the mood for – whether that’s Blood Bowl, Dungeon Bowl, Sevens, Gutter Bowl, Blitz Bowl, or Blood Bowl: Team Manager. We’ll also bring along some Blood Bowl-adjacent games such as Guild Ball, DreadBall and Battle Ball. We’ll also provide pizza and cake, and the bar downstairs will be open for drinks and food.

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Mind Games: Occult Phenomena and Folk Psychology in Tabletop Games
Mar
20
6:00 PM18:00

Mind Games: Occult Phenomena and Folk Psychology in Tabletop Games

Are you psychic? Can you commune with the spirits of the dead? Can you divine whether the person before you is conscious, or merely a machine capable only of simulating a mind?

Join the Manchester Game Centre and the Dark Arts Research Kollective as we delve into the murky world of mind games! This is a playtest and workshop-style session, hosted by Chloé Germaine, featuring a short talk and a chance to play and discuss the games, at Peste, Manchester, from 6pm. 

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Games, Museums, and Colonial Legacies
Mar
20
12:00 PM12:00

Games, Museums, and Colonial Legacies

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Come play the game Archaeology: The New Expedition and take part in a facilitated session where we’ll use the game’s artwork, mechanisms, and storytelling to explore museum practice, past and present, and colonial histories and legacies.

Izzy Bartley will visit the MGC on Wednesday 20th March to talk about her doctoral research on colonialism in board games. The talk will take place from 12-2pm in the Geoffrey Manton building, Manchester Met Uni. If you would like to join the session, please email the event organiser Jenny Cromwell (j.cromwell@mmu.ac.uk).

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“In-Game Photography and Copyright”, at the First Italian Conference on In-Game Photography
Mar
14
to Mar 15

“In-Game Photography and Copyright”, at the First Italian Conference on In-Game Photography

Manchester Game Centre member, Gabriele Aroni will be giving a paper at the First Italian Conference on In-Game Photography. The paper explores in-game photography and the issue of copyright.

The conference

Fotoludica is the first Italian conference dedicated to examining the burgeoning practice of in-game photography. Across two days of talks, presentations and discussions, creators, researchers and theorists explore the complex intersection of video games, photography, copyright law, activism and visual culture.

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Games Imagining the Future: Results Presentation for Game in Lab
Feb
21
4:30 PM16:30

Games Imagining the Future: Results Presentation for Game in Lab

“Games Imagining the Future” was carried out by staff and students at Manchester Metropolitan University between 2021 and 2022 and included co-researchers from a secondary school in the region. The project set out to investigate how board games might be used to support young people’s action on climate change.

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Game Changer: Exploring the role of board games in the lives of autistic people
Jan
31
4:00 PM16:00

Game Changer: Exploring the role of board games in the lives of autistic people

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Board games serve many important purposes outside of entertainment. They are a uniquely social activity that allows for people to gather around a shared space and learn about how both they and their social partners cooperate and compete with one another. For this reason, board games may be an important social activity for autistic people who thrive in structured, rules-based activities and often have heightened interests (which overlap with board game themes). In this talk we will report findings from a series of studies examining the overlap between autism and hobbyist board gaming. We will also be presenting some initial findings on some pilot work using Dixit for therapeutic purposes and lastly on a large data set which reports a wide array of board gamer demographics as well as motivations and preferences in the hobby. This may be of use for game designers as well as those interested in using board games for educational or therapeutic populations, in making choices targeted for specific populations.

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Analog Games in the Digital Age: Playing in the Twenty-first Century - DiGRA Italia 2023
Dec
4
to Dec 5

Analog Games in the Digital Age: Playing in the Twenty-first Century - DiGRA Italia 2023

  • Università di Torino (map)
  • Google Calendar ICS

Paul Wake and Chloé Germaine will be giving a keynote presentation at this year’s DiGRA Italia convention in Torino.

The theme of the conference is ‘Analog Games in the Digital Age: Playing in the Twenty-first Century’ and it investigates the importance of material experiences and analog forms of play. Paul and Chloé’s keynote presentation will focus on the material turn in game studies, with reference to their book Material Game Studies: A Philosophy of Analogue Play (Bloomsbury, 2022).

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Game Engine Cultures
Dec
1
1:30 PM13:30

Game Engine Cultures

  • School of the Arts Library, Liverpool University (map)
  • Google Calendar ICS

Game engines such as Unity and Unreal Engine are now ubiquitous tools in the digital arts and are widely used beyond videogame development in fields such as film post-production, architecture, and fashion. The workshop will explore how game engines shape our contemporary visual culture, and how media studies and media arts can analyse and critique their pervasiveness.

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Ecogames Workshop - Play, Hack and Collaborate!
Nov
16
1:00 PM13:00

Ecogames Workshop - Play, Hack and Collaborate!

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

The Ecogames Ludography project, funded by Game in Lab and the Libellud Foundation, is an ongoing participatory project that gathers information, reflections, critiques, and hacks of environmental games. This information is available as an open access ‘ludography’, a living document that records the development and play of ecogames.

This workshop will give you a chance to find out more about the project, play games with environmental themes, and be part of the next update of the ludography. Games we’re investigating include: Forests of Pangaia, Oak, Oros, Earth, Hamlet, Petrichor and more…!

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