Crtl Alt Work
Oct
21
to Oct 23

Crtl Alt Work

Explore work’s joys, pressures & routines through indie games in three interactive workshops!

Where: Pixel Bar Manchester, 10 Thomas Street Manchester M4 1DH
When: Tuesday 21st October & Thursday 30th October (Time: 5pm-7pm both dates)

What can video games tell us about working life?

Join us for a series of three in-person workshops where we’ll explore the routines, joys, and pressures of work through short, thought-provoking indie games and boardgames for those who prefer them!

Each session focuses on a different aspect of labour:

  • Mundane – games that reflect the repetition and routine of everyday jobs.

  • Pleasure – games that highlight meaning, care, and joy in work.

  • Power – games that confront inequality, control, and economic systems.

No gaming experience is required—just curiosity. You’ll have the chance to play, reflect, and discuss with others in a relaxed, welcoming environment.

Games include: Every Day the same Dream, Venba, Papers, Please, and more.

Free and open to all. Laptops and games will be provided.

This event is part of the ESRC Festival of Social Science 2025 and was made possible thanks to funding from the Economic and Social Research Council (ESRC), which is part of UK Research and Innovation (UKRI). The event is co-organised by Kumru Akdogan (UoM) and Jack Warren (MMU).

For further details, and to book tickets visit the Eventbrite page.

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Gaming and Teaching: games as creative practice in teaching and research
Nov
7
1:30 PM13:30

Gaming and Teaching: games as creative practice in teaching and research

Seminar at the University of Copenhagen by Jenny Cromwell
Friday 7th November 2025, 1.30pm

At this seminar, MGC member Jenny Cromwell will discuss the work undertaken on her third-year undergraduate module, ‘Gaming and the Humanities’, which is open to all students in the School of History, Politics, and Philosophy at MMU. Specific focus will be on the use of games to think about and explore diverse topics, around which concept the module assessment is designed (to pitch a game idea based on an individually selected research topic, and provide the academic foundation behind the game). The talk will end with a discussion about how this pedagogic practice has impacted her approach to her own research, and game design as a creative research method.

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Masterclass on AI Ethics
Nov
12
10:00 AM10:00

Masterclass on AI Ethics

Masterclass on AI Ethics with Dr. Florence M. Chee
Organised by the Digital Society Research Group (DISC)
Wednesday 12 November 10:00-12:00; MMU, GE 206

 In this Masterclass on AI Ethics, we will take an inquiry stance through the lens of games to examine how ethical dilemmas, policies, and governance solutions have taken effect both at individual and institutional levels. The issues in AI Ethics that require the most urgent action implicate systems and regulations that are already in place and affect us in everyday life. We will discuss ways that attendees may apply the insights derived from this session towards fostering more ethical engagement in their respective contexts of work, rest, and play.

 

Florence M. Chee is Associate Professor of Digital Communication in the School of Communication, Affiliate Faculty in the Department of Computer Science, and Director of the Center for Digital Ethics and Policy (CDEP) at Loyola University Chicago. Internationally and nationally sought out as a speaker, writer, and advisor, her sociotechnical interventions inform and influence decisions made in design, development, and policy arenas. This year, she has been named to the Fulbright Specialist Roster for 2025-2028 and has recently focused on the US and Swiss game industries while serving on grant funded work in Switzerland. Florence Chee is founding director of the Social & Interactive Media Lab (SIMLab) based in Chicago, USA.

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Preservation By Record: Video Game Archaeology as Play Preservation
Nov
12
4:00 PM16:00

Preservation By Record: Video Game Archaeology as Play Preservation

MMU, Geoffrey Manton 301
4.00–5.30pm
Florence Smith Nicholls (Queen Mary University)

Video game archaeology, or archaeogaming, broadly refers to the study of how the past is represented in the medium, retro-engineering games through code archaeology, and conducting fieldwork in digital space. My doctoral work has specialised in the latter area. In this talk I will present the three main case studies from this research; an archaeological survey of player messages in Elden Ring, in-game interviews in the MMO Wurm Online, and a player study of an archaeology game I co-developed called Nothing Beside Remains.
While much discussion about video game preservation focuses on access to original hardware and software, it's important to preserve the social and historical context in which games are played as well. This work represents my development of novel methodologies for recording play experiences.  I will also reflect on the importance of recording and disseminating my research through physical media, such as zines. 

Bio:

Florence Smith Nicholls is a PhD researcher in video game archaeology at Queen Mary University of London. Prior to their doctoral studies they worked as an archaeologist for Museum of London Archaeology. They are also a game writer, designer and larpwright; they were a Story Tech at the indie studio Die Gute Fabrik, and ran a sci-fi larp, Funeral for an AI God, at the Stockholm Scenario Festival. Check out Florence’s website here.

A stack of lil zines

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Beyond the sandboxes and magic circles: Conversations on the pleasure and pain of what it means to engage in the study of games
Nov
14
11:00 AM11:00

Beyond the sandboxes and magic circles: Conversations on the pleasure and pain of what it means to engage in the study of games

Public Talk on Games with Dr. Florence M. Chee
Organised by the Digital Society Research Group (DISC)

Friday 14 November 11:00-12:00; MMU, Geoffrey Manton Building LT5

 In this talk, Prof. Dr. Florence Chee will provide an overview to essential debates in games/gaming as they intersect with ethics, law, and policy, along with what it means to research games through academia, industry and government in today's global regulatory landscape. Through her studies on game culture, to ethics and data, to AI and governance, she tells a story of navigating an industry as it struggles to define itself locally and globally while those in it advance the narrative of pleasure and play across domains. Looking ahead, she asks the audience to consider the ways constituencies may reclaim what it means to truly play meaningfully and ways to resist "getting played."

Florence M. Chee is Associate Professor of Digital Communication in the School of Communication, Affiliate Faculty in the Department of Computer Science, and Director of the Center for Digital Ethics and Policy (CDEP) at Loyola University Chicago. Internationally and nationally sought out as a speaker, writer, and advisor, her sociotechnical interventions inform and influence decisions made in design, development, and policy arenas. This year, she has been named to the Fulbright Specialist Roster for 2025-2028 and has recently focused on the US and Swiss game industries while serving on grant funded work in Switzerland. Florence Chee is founding director of the Social & Interactive Media Lab (SIMLab) based in Chicago, USA.

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Games Workshop Research Day 2025
Oct
11
9:30 AM09:30

Games Workshop Research Day 2025

  • International Anthony Burgess Foundation (map)
  • Google Calendar ICS

We are pleased to announce that our second annual Games Workshop Research Day is taking place on Saturday 11th October 2025!

For its second outing the event will run all day from 9:30 until 20:30 and has three parts. The morning will be dedicated to talks about Games Workshop’s games, the afternoon will be a ‘playable exhibition’ in which we pair gaming with presentations, and the day will conclude with a social evening of sporting mayhem as we come together to watch Blood Bowl played live.

Join us at the International Anthony Burgess Foundation in Manchester for a day of talks and gaming. This event is free and is open to everyone.  Places are limited. Please book your ticket by clicking the link below:

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Alex Kelly - Bunker Talk #154
Sep
23
5:30 PM17:30

Alex Kelly - Bunker Talk #154

The Manchester School of Art presents a talk from Alex Kelly, theatre & games maker, writer, performer and mentor. Alex creates performance and participatory projects that connect the territories of theatre, games, conversation, installation and digital media. Since 2023 he has been making projects under the name Voyager 3.

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Otherworldly Entertainment: A Conference on Horror, Magic, Gothic, and the Occult in Video Games
Aug
13
to Aug 15

Otherworldly Entertainment: A Conference on Horror, Magic, Gothic, and the Occult in Video Games

Centre member Matteo Polato will present at ‘Otherworldly Entertainment’, a conference organised by the Dark Arts Research Group and the Digital Cultures and Languages research group in the Department of English, Germanic, and Romance Studies at the University of Copenhagen. Matteo will speak on the panel ‘Glitching Nightmares’ about his research on Pokémon: “A One-Way Route to Lavendertown: Glitches and Hardware Misuses as the Source of Pokémon Horror Urban Legends”.

Learn more
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Glasgow Indie Games Fest
Aug
9
9:30 AM09:30

Glasgow Indie Games Fest

How a Body Sounds, created by Game Centre member Matteo Polato and Jacopo Bortolussi (as Yami Kurae), is one of the games on show at the Glasgow Indie Games Fest. How A Body Sounds is a lore-rich, experimental exploration game for GameBoy Color. It is based on psychogeographical explorations of real world spaces, and is part of a larger project by Yami Kurae that you can read more about here.
You can play the game yourself either on GameBoy Color hardware, Analogue Pocket, GB emulators, or browser. Check it out here.

Learn more
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13th International Conference on Serious Games and Applications for Health
Aug
6
to Aug 8

13th International Conference on Serious Games and Applications for Health

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

The 13th International Conference on Serious Games and Applications for Health is set to take place in Manchester, United Kingdom, between the 6th and 8th of August, at the Manchester Metropolitan University. At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies.

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Interactive Games Postgraduate Research Conference 2025 at York St John University
Jul
18
10:00 AM10:00

Interactive Games Postgraduate Research Conference 2025 at York St John University

The investigate.games research group based at YSJ is pleased to be organising the Interactive Games PGR Conference again for 2025. The event will feature keynote speakers from leading experts in the field, including Manchester Game Centre co-lead, Dr Chloé Germaine, who will be talking about her creative research, ‘Playing, Making and Breaking - Research with Games’, as a keynote address. The event also features the Manchester Game Centre research assistant, Samuel Ethan Jolly, who will be presenting his work on ‘Historical Ludo-Narratives: Turning the Past into Play’.

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Haunted Modernities, Present Pasts, and Spectral Futures
Jul
16
to Jul 18

Haunted Modernities, Present Pasts, and Spectral Futures

  • Falmouth University (map)
  • Google Calendar ICS

Centre member Matteo Polato will present at the ‘Haunted Modernities’ conference at Falmouth University, an event that explores haunted modernities and spectral futures, looking back to the past as a haunted space and forward to the ‘spectres’ of the future. Matteo will present the latest developments in Real Engine, a collaborative project with Jacopo Bortolussi that explores the intersections of videogame development, psychogeography, and contemporary occultural practices. He will discuss the process of real-world exploration and lore-making that led to their latest game, How a Body Sounds.

‘Haunted Modernities’ is the latest annual conference of the Dark Economies Scholarly Association (DESA), which explores the story-worlds we create to express our fears and anxieties through representations and fictions about topics such as death, crime, the Gothic, horror, AI and technology, landscapes (rural, urban, mythical, supernatural), folklore, and the occult.

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Ecosocialist Play - Panel at Games Transformed Festival
Jul
12
11:00 AM11:00

Ecosocialist Play - Panel at Games Transformed Festival

Join game designers Matteo Menapace, Paolo Pedercini (Molleindustria, CMU), and Manchester Game Centre researcher, Chloé Germaine, as we discuss our work at the intersection of games and ecosocialist politics.

We will explore how games can be made, played, and hacked ecologically. And we'll have lots of time for your questions! Our chat is part of Games Transformed, a festival of games and progressive politics.

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 Collective Atmospheres: 2025 ASLE Conference
Jul
8
to Jul 11

Collective Atmospheres: 2025 ASLE Conference

Collective Atmospheres. The Association for the Study of Literature and Environment (ASLE) 2025 Conference seeks to inspire and promote intellectual work in the environmental humanities and arts. Their vision is an inclusive community whose members are committed to environmental research, education, literature, art and service, environmental justice, and ecological sustainability. At this year’s conference, Centre member Reuben Martens will present a paper titled ‘Mako Metaphors: Final Fantasy VII Remake/Rebirth’s Eco-Revolution in the Activist Era’ on a panel called “Playing Video and Board Games in Climate and Energy Studies — Roundtable (Pedagogy, Public Engagement, and Activism); Panel Chair: Debby Rosenthal, John Carroll University”.

ASLE is a vibrant international community of scholars and teachers working across the humanities and arts, representing a variety of disciplines including literature, history, philosophy, environmental studies, cultural geography, film and media, cultural studies, women and gender studies, religious studies, ethnography, psychology, and anthropology. There are localised international ASLE collectives around the world, such as ASLE-UKI, ASLE Japan, ALECC (Canada), ASLE Brazil, etc., which probably makes ASLE the largest collective of scholars working on environmental themes in the humanities in the world.

You can read more about 2025’s conference here.

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Playful Learning 2025
Jul
2
to Jul 4

Playful Learning 2025

Join Manchester Game Centre’s lead for Education and Pedagogy, Dr John Lean, at this year’s Playful Learning Conference in Brighton.

Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we provide a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and events. In its new home on the South Coast of England in Brighton, we have spaces that open the programme up to both indoor and outdoor activities, and evening activities that continue the playful learning and conversations after the formal programme ends.

Playful Learning will take place on 2nd – 4th July 2025 at the University of Sussex in Brighton and our theme is 🥸 Surprise and Disguise. Sign-up here for notifications.

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Creative Methodologies: Practical Play and Media Multiplicities
Jul
2
to Jul 3

Creative Methodologies: Practical Play and Media Multiplicities

  • University of Sunderland (map)
  • Google Calendar ICS

Creative Methodologies: Practical Play and Media Multiplicities 

A conference organised by the University of Sunderland in association with the Media, Communication and Cultural Studies Association

Manchester Game Centre are pleased to share details of the Creative Methodologies conference, organised by Dr Stephanie Farnsworth at the University of Sunderland. Creative Methodologies: Practical Play and Media Multiplicities is a two-day event, examining methodologies of practice-based media research, from podcasts to games making.

The keynote speakers for this event are: Lance Dann (The University of Brighton), Chloe Germaine (Manchester Metropolitan University and the Manchester Game Centre) and Nick Lewis (The University of Sunderland). 

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'Gaming' History – Durham University
Jun
26
to Jun 27

'Gaming' History – Durham University

  • Google Calendar ICS

Centre member, Jenny Cromwell, will be attending the interactive workshop, ‘Gaming history’ at Durham University, which will explore and address the relationship between games, historians, and designers. Despite the global importance of the gaming industry, and the centrality of videogames and contemporary analogue games as cultural artefacts in the modern world, historians beyond Historical Game Studies have often failed to consider games seriously as historical sources, while games industry professionals rarely engage with explicit historical methodologies when designing games set in the past. The workshop brings together academics, independent scholars, and games industry professionals and has a twofold purpose:

  • To consider theoretical frameworks for treating games as historical sources

  • To explore how we can improve or build responsible historical methods in games development, including education

You can read more about the ‘Gaming History’ project at Durham, led by Helen Roche and Ladan Cockshut here.

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Gothic Crossroads
Jun
25
to Jun 27

Gothic Crossroads

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Gothic Crossroads is a conference organised by Manchester Centre for Gothic Studies exploring and celebrating the multi and interdisciplinary crossings of Gothic and Horror studies. It includes papers on film, TV, art, literature, architecture, audio, gaming, comics and fashion. For games fans, there is a plenary by Maisha Wester from University of Sheffield, 'Coded Black: Gaming the Gothic for Social Justice'. This is about her new social justice game, Coded Black (now available to play free of charge of Steam).

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Histories of RGSI Research Day
Jun
19
9:30 AM09:30

Histories of RGSI Research Day

As part of the RGSI (Research, Gender, Sexuality, and Identity research group) research day, Game Centre member Marta Suarez will present a paper on “The Lion Cub, the Witcher, and the War: Ciri and Gendered Violence in the Witcher Universe”.

The event takes places on MMU’s campus, in the Geoffrey Manson building, and all are welcome to attend. The full programme is available here.

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Multiplatform 2025: Rituals of Play - Shaping Alternative Futures with Games and Occulture
Jun
12
to Jun 13

Multiplatform 2025: Rituals of Play - Shaping Alternative Futures with Games and Occulture

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Rituals of Play is our theme for Multiplatform 2025, the annual MGC symposium dedicated to analogue and video game studies. This year’s event is a collaboration with DVRK - the Dark Arts Research Kollective - at Manchester Metropolitan University. The symposium will explore the intersections between games and occulture, investigating the transformative potential of games as forms of rituals to explore alternative histories and speculate on radical futures.

Games have long had a deep connection to magic, the paranormal, and the occult. As Huizinga famously noted, "there is no formal difference between play and ritual" (1988: 10). Indeed, activities like shuffling cards, rolling dice, and roleplaying create temporary ritual spaces in which to engage with chance, causality, and emergence - tools to model possible worlds and divine the future. Furthermore, contemporary games - both analog and digital - have become increasingly intertwined with occultural themes, incorporating concepts and imagery of the esoteric or the paranormal that go beyond the mere aesthetic inspiration to become sometimes actual philosophical, speculative and narrative frameworks.

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Magic: the Gathering - The Eco Hack!
May
31
6:30 PM18:30

Magic: the Gathering - The Eco Hack!

Magic: The Gathering – The Eco Hack is a 3-hour hands-on workshop that uses the concept of ‘franchise hacking’ developed by game design researchers Dr Stefan Werning (Utrecht University), Professor Paul Wake and Dr Chloé Germaine (Manchester Metropolitan University). In this session you will join these researchers to design and playtest your own custom cards and decks for Magic: The Gathering, exploring its potential environmental themes and stories.  All materials will be provided.

This workshop features in the series of events taking place at the UK Games Expo, the UK’s largest hobby game convention. The convention takes place at the Birmingham NEC Fri 30 May to Sun 1 June, 2025.

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Is it Really Green? Eco-Dilemmas in (Tabletop) Games
May
30
3:30 PM15:30

Is it Really Green? Eco-Dilemmas in (Tabletop) Games

Come along to this session at the UK Games Expo and explore the whole sustainability journey of games, through design choices, manufacturing, distribution, and, importantly, to think about how we consume and share our board games. There will be opportunities to share your experiences of how you have responded to the climate emergency as a board game designer, manufacturer, or player, and to meet members of the Green Games Guide board and the STRATEGIES [Sustainable Transition for Europe’s Game Industries] research project. 

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SPARK #35: Eco-boardgames - Hacking and Jamming
May
3
11:00 AM11:00

SPARK #35: Eco-boardgames - Hacking and Jamming

SPARK #35: Eco-boardgames: Hacking and Jamming is a hands-on workshop that explores game-making and play practices as an intervention in addressing climate futures. In this workshop with Dr Jack Warren, we’ll play boardgames, hack them apart, and collaborate to remake them into something that imagines new stories about nature and climate emergencies. All materials will be provided.

This workshop draws on Chloé Germaine and Paul Wake's work about hacking board games to support climate action. They propose that the climate crisis is both a social problem and an imaginative challenge. As game systems are stories, hacking and jamming games offer alternative stories to the extractive and mechanistic understanding of nature that defines ecological and climate crises.

This workshop is organised in collaboration with the Castlefield Gallery and the Manchester Game Centre, an interdisciplinary research centre at Manchester Metropolitan University.

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Apr
30
11:00 AM11:00

'Gaming and the Humanities': Games as Pedagogic and Research Tools

A talk by a leading historian, Dr Jennifer Cromwell (Reader in History, Manchester Met), who uses video and analogue games in their research and their pedagogical practice. 

In the 2023/24 academic year, Dr Cromwell launched a new final year undergraduate module, “Gaming and the Humanities”, which is open to all students studying within the Department of History, Politics, and Philosophy at Manchester Metropolitan University. The module combines critical games studies (the analysis of various topics as presented within analogue and digital games) and a creative assessment, in which students use games as a medium to present academic topics of interest to them. 

In this talk, Dr Cromwell discusses the aims of the module, the role of games as democratising and decolonising pedagogic tools, and also how working on this module (both its development and delivery) have impacted their own research practices.

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SPARK #35: Eco-Boardgames - Hacking and Jamming
Apr
17
4:00 PM16:00

SPARK #35: Eco-Boardgames - Hacking and Jamming

  • Manchester Museum (Top Floor Classroom) (map)
  • Google Calendar ICS

SPARK #35: Eco-boardgames: Hacking and Jamming is a hands-on workshop that explores game-making and play practices as an intervention in addressing climate futures. In this workshop with Dr Jack Warren, we’ll play boardgames, hack them apart, and collaborate to remake them into something that imagines new stories about nature and climate emergencies. All materials will be provided.

This workshop draws on Chloé Germaine and Paul Wake's work about hacking board games to support climate action. They propose that the climate crisis is both a social problem and an imaginative challenge. As game systems are stories, hacking and jamming games offer alternative stories to the extractive and mechanistic understanding of nature that defines ecological and climate crises.

This workshop is organised in collaboration with the Manchester Game Centre, an interdisciplinary research centre at Manchester Metropolitan University.

Dr Jack Warren (he/him) is a Lecturer in Film and Media Studies in the Department of English at Manchester Metropolitan University. His research interests include video games, media studies, queer studies, and the environmental humanities. Jack has a particular interest in studying role-playing in games and queer play practices and has published several works on role-play, queerness, touch, and affect. He is also the Postgraduate Researcher Lead for the Manchester Game Centre.
https://www.mmu.ac.uk/staff/profile/dr-jack-warren

SPARK
The SPARK network was set up by Castlefield Gallery in 2022 to facilitate a Greater Manchester/North West-based network of artists wanting to intervene in the climate crisis. The gallery initiated SPARK in response to the high demand for places on the 2021/22 SUSTAIN programme focussed on low carbon artmaking. 

SPARK #35 follows SPARK sessions at Manchester Art Gallery, Rogue, The Birley (Preston), Eccles Friends Meeting House, Manchester Museum, AIR Gallery, Paradise Works, Editional Studio, Cadishead and Little Woolden Moss, Gallery Oldham, the John Rylands Library, Dunham Massey, Lindow Moss, Castlefield Viaduct, Gallery Oldham, The Atkinson, Castlefield Gallery and Ancoats Central Retail Park; and a 2023-24 group exhibition and events programme at Rogue Studios.

Castlefield Gallery continues to provide admin and co-ordination support via its Artist Environmental Lead, Jane Lawson. https://www.instagram.com/sparkartistsnetwork/

This venue is wheelchair accessible 

See https://www.museum.manchester.ac.uk/visit-us/ for directions 
and https://www.museum.manchester.ac.uk/visit-us/access/ for access info

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DVRS Games Festival 2025
Apr
10
to Apr 11

DVRS Games Festival 2025

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

SODA and POC in Play invite you to attend the first international diverse games festival in person in Manchester Metropolitan’s School of Digital Arts.

In SODA’s state of the art new building we will host two days of talks and a networking event showcasing diverse speakers and topics across games development as well as animation and film. This builds on POC in Play’s popular series of networking events with a premium roster of global talent to learn from and connect with.

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DoWell Co-Design Workshop and Lectures Series 2024-2025
Mar
19
3:30 PM15:30

DoWell Co-Design Workshop and Lectures Series 2024-2025

The DoWell research group offers an expanded interdisciplinary workshop and lectures series this year to provide the opportunity for colleagues to explore an exciting range of different topics, including practices and approaches to co-designing in various health and care contexts. The format of the monthly sessions is more flexible this year, including online presentations and panel discussions as well as in-person workshops for colleagues to get hands-on experience and get involved in the different approaches to co-design. The workshops aim to provide a forum and time for colleagues to meet and get to know each other’s work, and to foster discussion and cross-faculty collaboration.

At DoWell –Design for Health and Wellbeing Research group– we pioneer the use of collaborative creative processes from craft and design to support people’s mental and physical health and to improve products, environments, services and interactions for health and care. We co-design our research into the social and societal aspects of health and wellbeing with the people who will benefit from our studies. Our research contributes to national and international action on mental health, disability, dementia and neurodiversity.

Everyone welcome. Please find the programme overview as below and register through Eventbrite.

We are looking forward seeing you all in the workshops.

Kristina Niedderer & DoWell group

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Process Ecologies Network
Mar
6
to Mar 7

Process Ecologies Network

  • Room 1.24 Business School (map)
  • Google Calendar ICS

Themes in 21st Century Process Thought: “Ecological” Thinking in Philosophy, Theology, and the Arts

The conference is organised by Wahida Khandker, the Games and Environment lead at the MGC.

Among the sessions is a hands-on game hacking workshop led by Chloé Germaine.

All welcome.

Programme Day 1 - Thursday 6th March

10.00-10.30 Coffee & Registration

10.30-10.45 Welcome and Introduction – Wahida Khandker (Manchester Metropolitan University)

10.45-11.30 Stella Sandford (Kingston University), ‘Process Metaphysics and “Promiscuous Realism”: Reflections on John Dupré's Philosophy of Biology’

11.30-12.15 Ruth Chadd (Claremont School of Theology), Title TBC

12.15-1.00 Undine Sellbach (University of Dundee), ‘Infancy of the Organism: Uexküll's picture book biology’

1.00-2.30 Lunch (provided)

2.30-3.30 Rachael Gittins (Manchester Metropolitan University), Workshop: ‘An “Apprenticeship” in Multi-Species Signs: Building Other Worlds with Uexküll and Deleuze’

3.30-4.00 Coffee Break

4.00-4.45 Andrew Davis (Center for Process Studies), ‘Whitehead Among the Philosophical Practitioners: Contributions from Process Philosophy.’ Funded by the Arts and Humanities Research Council

Programme Day 2 - Friday 7th March

10.00-10.15 Coffee & Registration

10.15-11.45 Panel: • Paige Colton (University of Manchester), ‘Research with Rats Beyond the Laboratory: Enriching and Embodying Rattus Worlds’ • Adam Frank (University of Dundee), ‘Getting Your Hands Dirty: Philosophising with Botanical Garden Volunteers’ • Brett Wilson (Manchester Metropolitan University), ‘Rage Against the Machine: End of Days for a 400 Year Old Metaphor We Mistook for Reality’

11.45-12.30 Juan Guillermo Londoño (Charles University), ‘Imagination and Animality: A Whiteheadian Approach to Animal Psychology and Morphology’

12.30-2.00 Lunch (provided)

2.00-3.00 Chloé Germaine (Manchester Metropolitan University) Workshop: ‘Game Hacking for Climate Futures’

3.00-3.45 Philip Tonner (University of Glasgow), ‘Toward a Processual, Sacramental Philosophical Anthropology: A Work in Progress Report’

3.45-4.15 Coffee Break

4.15-5.00 Brianne Donaldson (University of California, Irvine), ‘Creating “the Human” to Come: Crossing The Rubicon of Process Ecologies with the Conceptual Personae of Animals’

This event is free to attend, but registration is required. To register or for other enquiries, please contact: Wahida Khandker (w.khandker@mmu.ac.uk)

Funded by the Arts and Humanities Research Council

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2030 SDG Game with Mcr Met Rise (Student Event)
Mar
5
2:30 PM14:30

2030 SDG Game with Mcr Met Rise (Student Event)

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

Build a better future in the 2030 Sustainable Development Goals Card Game

A thought-provoking multi-player facilitated card game that simulates what the world could look like in 2030 and encourages you to think globally about building the future. GoGlobal in your future ambitions.

Come along and play the 2030 Sustainable Development Goals (SDGs) card game. This session is open to students and staff from across the university. Just like the real-world the game works best when it includes people from as many different backgrounds as possible.

The 2030 SDGs game is a thought-provoking multi-player facilitated card game that simulates what the world could look like in 2030. The 2030 SDGs game highlights the importance of balancing the three pillars of People, Planet and Prosperity, bringing sustainability to life.

Participants in the simulation receive time, money and projects, deciding how to invest their resources and which projects to run in order to work towards achieving their goals. What will be the impact on the world of the projects they play? Will they create a prosperous, fair and sustainable world?

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Climate Games? Playful Practices to Explore Game Design and Consumption
Feb
6
2:00 PM14:00

Climate Games? Playful Practices to Explore Game Design and Consumption

  • sustainability clinic, university of York (map)
  • Google Calendar ICS

Professor Paul Wake and Dr Chloe Germaine will be speaking to sustainability researchers and educators at the University of York.

Their paper, which draws on the methodological innovations in participatory research with games, considers how “hacking” and “jamming” are modes of play that support effort to address behavioural and cultural change for climate action.

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Jan
30
5:30 PM17:30

DVRK Apport 7 - Wretched Screens

  • 70 Oldham Road Manchester, England, M4 5EB United Kingdom (map)
  • Google Calendar ICS

On the 30th of January D∀RK, the dark arts research kollective, will be hosting an event at annihilation eve (ad England). Wretched Screens is the collective’s 7th apport, events that they hold that involve a mix of arts, music, video and talk. These are public events, functioning as spaces for the sharing of research and artistic productions. This specific engagement is focused on media in relation to their occulture sympathies and explorations. This specific engagement is focused on media in relation to their occulture sympathies and explorations. The night will feature talks from artist Tom Motley discussing 3d modelling marketplaces and digital intimacy, researcher Matteo Polato discussing Pokémon and the hauntological materiality of retro-gaming, SODA alumni Isa Alsaba on Realism and simulation theory and SODA technician Jake Hatt presenting his videogame projects inspired by witchcraft and cosmic horror. Along with the talks included in the event will be an exhibit of documentation of Real Engine, a collaborative project between game development, magical thinking and psychogeography by Yami Kurae (Matteo Polato and Jacopo Bortolussi),  and Jake Hatt will display his games A Station Beyond and COVENJAM.

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Singing Graphics in VR: Exhibition and Playtest
Nov
28
to Dec 6

Singing Graphics in VR: Exhibition and Playtest

  • Holden Gallery, Manchester (map)
  • Google Calendar ICS

The Manchester Game Centre is proud to support an exhibition of two VR artworks by Adinda van ’t Klooster:  the AudioVirtualizer (2019) and VRoar  (2023). You can experience these artworks and take part in a playtest and evaluation activity from Thursday 28th November to Friday 6th December, in the Holden Gallery, in Manchester Metropolitan University’s Grosvenor Building.

This exhibition will end with a launch of the Emote VR Voicer project on Thursday the 5th of December from 12 to 2 pm. Tea, coffee and cake will be served, and all are welcome to attend.

These VR experiences are both art and games. Instead of chasing around collecting objects or winning from an opponent, the aim is simply to explore and wander, to listen and observe and to be playful with the voice.

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Games Research at AHEAD in Conversation: Arts and Humanities Responding to the Poly-Crisis
Nov
15
10:00 AM10:00

Games Research at AHEAD in Conversation: Arts and Humanities Responding to the Poly-Crisis

  • Lowry Building, Manchester Met (map)
  • Google Calendar ICS

Manchester Game Centre co-director, Chloé Germaine, will be sharing insights about the research being carried out in the Centre as part of the sector-wide response to the poly-crisis. From psychological benefits to promoting action on climate change, find out why game research is so important.

This event takes place on 15th November between 10am-3pm in Manchester Metropolitan University’s Lowry Building.

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