Submissions are invited for a volume on Ancient Egypt in Video Games edited by Man Met Game Centre member Jennifer Cromwell.
Read MoreThe Manchester Metropolitan Game Centre is pleased to invite submissions to Multiplatform 2: Corporealities, a two-day conference on bodies and embodiment in games.
Read MoreAbstracts of 200-500 words are welcomed on the theme of tabletop roleplaying games (TTRPGs) and the utopian.
Read MoreThis virtual symposium invites academic explorations of the role of apocalypse and utopia in video games, welcoming discussions of a wide-range of approaches to ultimacy and cosmic destiny in video games.
Read MoreMoving into a new decade, this symposium aims to consider the variety of forms in which games impact on both culture and society, and the diverse narratives which they create, develop and propagate.
Read MoreThe Video Game Art Reader (VGAR) is currently accepting submissions from practitioners, researchers, and educators for its fourth issue. The theme for this Issue is Overclocking.
Read MoreThe 2020 Playful Learning conference will take place at the University of Leicester in July, and the conference committee are currently calling for papers and sessions on the theme of learning and play for adults.
Read MoreProposals are invited for the next Board Game Studies Colloquium, which takes place in Paris, May 12-15, 2020.
Read MoreThe book series Cultures of Play, 1300-1700, published by Amsterdam University Press, welcomes scholarly monographs and edited volumes in English by both established and early-career researchers.
Read MoreIn Media Res is looking for curators that are examining the topic of Tabletop Gaming. Curators can approach these related movements through a variety of lenses and methods.
Read MoreHARTS & Minds are looking for articles, reviews, and creative pieces for a special edition on interactivity set for publication in 2020.
Read MoreAbsent Presences is a Gothic conference taking place at Manchester Metropolitan University on the 27-28th of June. The event wishes to shed light on the neglected aspects of Gothic studies, from representation of marginalised groups both in text and in authorship, to under-explored media types such as new media and online video.
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