The Origins of the Metaverse

MMGC Visiting Professor Dr Colin Harvey has written and presented a programme for BBC Radio 4 entitled The Origins of the Metaverse, which aired at 8pm on Saturday 12th March as part of the Archive on 4 strand and is now available online on BBC Sounds.

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gamesresearchnetwork
Meeting the Challenge: Inclusion in Tabletop Game Spaces

In this video Paul Booth shares his thoughts on the research process of Board Games as Media, considering how the situation of the researcher constructs the communities being investigated. Aaron Trammell takes a historical view of hobby gaming, tracing its roots in white supremacy. Tanya Pobuda shares her ethnographic and participatory research on player experiences of exclusion, and makes the provocation that the games industry is only willing to consider these issues through the lens of profit, rather than engaging in empathy.

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Games LabChloe Germaine
PhD Funding Opportunity: LEVERHULME UNIT FOR THE DESIGN OF CITIES OF THE FUTURE (LUDEC)

We’re excited to announce that the second round of the Leverhulme Unit for the Design of Cities of the Future (LUDEC) funding scheme has now opened. As the acronym might suggest, there’s space here for playful interventions and thinking about future cities and we’d welcome applications that take this approach. The application has two stages, the first to secure a PhD place at Manchester Met and the second to submit your LUDEC application (25th March 2022).

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gamesresearchnetwork
New MMGC Publication: Ecohorror Tabletop Roleplaying with Series 3 of The Between

With TTRPG designer and academic James Louis Smith, MMGC member Chloe Germaine has written material for the latest season of indie tabletop roleplaying game, The Between. Designed by Jason Cordova, The Between is a game in which you play one of a mysterious group of monster hunters investigating threats in Victorian London, threats too weird for Scotland Yard…

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Games Imagining the Future: Get Involved!

Chloé Germaine, Paul Wake and Ben Bowman are looking for participants aged 16 years and older to help them research games and the climate crisis. The project is funded and gives you an opportunity to explore your ideas about climate change, the environment, and system change, by playing — and making — games.

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Chloe Germaine