Call for Papers: Diversity and Sustainability in Electronic Gaming and Esports
MMGC member Dr Tom Brock is part of team of guest editors working on a special issue of the Journal of Electronic Gaming and Esports on the topic of ‘Diversity and Sustainability in Electronic Gaming and Esports. The special issue is seeking submissions. Details below…
From the Call for Papers:
The esports and gaming ecosystem is constantly changing, with new games, new technology and ever-evolving stakeholders (e.g., players, fans, consumers, event organizers and managers, governing bodies, game developers etc.). If esports and gaming strive to be an international and inclusive activity for everyone, then understanding the diversity of electronic gaming and esports and how they intersect with essential topics such as gender, identity, racism, multiculturalism, equality, accessibility, inclusion, sustainability, environmentalism, globalism (and glocalism), just to name a few, are of utmost importance. Hypothetically, esports should allow for equality that is rarely possible in sports, but research shows that successful participation depends on overcoming a range of cultural, social, material and physical factors
We are interested in submissions from any discipline including but not limited to: Social Sciences, Environmental Sciences, Kinesiology, Sports and Exercise Science, Cultural Studies, Humanities, Game Studies, Gender Studies, Critical Race Studies, Disability Studies, Fan Studies, Human-Computer Interaction and Health Sciences. Potential topics include but are not limited to:
Games, culture, and identity
Prejudice, stigmas and inequalities (racism, sexism, homophobia, transphobia, ableism etc.) in gaming and esports
Toxicity and “esportspersonship” in online gaming and media
Age discrimination in competitive and online play
Social stratification and monetization in gaming
Streaming challenges and opportunities
esports fans and audiences
Sexualization and/or commodification of players and bodies Online and in-person harassment
Competitive vs casual players
Disability, accessibility, and gameplay
Health, illness, and injury
Stereotype threat and competitive play
Economic, social and ecological sustainability in gaming
Activism in games and competitions
Esports work: labour and employment conditions
Sexual assault and discrimination in the workplace (including Twitch, competitive gaming, and the industry)
Healthy gaming lifestyles
Organizing games and competitions for an inclusive and safer world
Inclusive online gaming platforms
Building inclusive gaming and esports facilities of the future
Politics in gaming and esports organizations and communities
Inclusive governance of esports
Challenges and opportunities facing esports franchises and investors
Key Dates.
Initial Abstracts Deadline: March 1, 2022
Initial Submission Responses: April 15, 2022
Full Paper Submission: October 1, 2022
Anticipated Publication: End of 2022/Early 2023
About The Journal of Elecronic Gaming and Esports [JEGE}
JEGE is an international indexed and peer-reviewed journal focused on publishing innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers, mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.