Call for Papers: Diversity and Sustainability in Electronic Gaming and Esports

Cover page of the Journal of Electrornic Gaming and eSports

Cover page of the Journal of Electrornic Gaming and eSports

MMGC member Dr Tom Brock is part of team of guest editors working on a special issue of the Journal of Electronic Gaming and Esports on the topic of ‘Diversity and Sustainability in Electronic Gaming and Esports. The special issue is seeking submissions. Details below…

From the Call for Papers:

The esports and gaming ecosystem is constantly changing, with new games, new technology and ever-evolving stakeholders (e.g., players, fans, consumers, event organizers and managers, governing bodies, game developers etc.). If esports and gaming strive to be an international and inclusive activity for everyone, then understanding the diversity of electronic gaming and esports and how they intersect with essential topics such as gender, identity, racism, multiculturalism, equality, accessibility, inclusion, sustainability, environmentalism, globalism (and glocalism), just to name a few, are of utmost importance. Hypothetically, esports should allow for equality that is rarely possible in sports, but research shows that successful participation depends on overcoming a range of cultural, social, material and physical factors

We are interested in submissions from any discipline including but not limited to: Social Sciences, Environmental Sciences, Kinesiology, Sports and Exercise Science, Cultural Studies, Humanities, Game Studies, Gender Studies, Critical Race Studies, Disability Studies, Fan Studies, Human-Computer Interaction and Health Sciences. Potential topics include but are not limited to:

Games, culture, and identity

Prejudice, stigmas and inequalities (racism, sexism, homophobia, transphobia, ableism etc.) in gaming and esports

Toxicity and “esportspersonship” in online gaming and media

Age discrimination in competitive and online play

Social stratification and monetization in gaming

Streaming challenges and opportunities

esports fans and audiences

Sexualization and/or commodification of players and bodies Online and in-person harassment

Competitive vs casual players

Disability, accessibility, and gameplay

Health, illness, and injury

Stereotype threat and competitive play

Economic, social and ecological sustainability in gaming

Activism in games and competitions

Esports work: labour and employment conditions

Sexual assault and discrimination in the workplace (including Twitch, competitive gaming, and the industry)

Healthy gaming lifestyles

Organizing games and competitions for an inclusive and safer world

Inclusive online gaming platforms

Building inclusive gaming and esports facilities of the future

Politics in gaming and esports organizations and communities

Inclusive governance of esports

Challenges and opportunities facing esports franchises and investors

Key Dates.

  • Initial Abstracts Deadline: March 1, 2022

  • Initial Submission Responses: April 15, 2022

  • Full Paper Submission: October 1, 2022

  • Anticipated Publication: End of 2022/Early 2023


About The Journal of Elecronic Gaming and Esports [JEGE}

JEGE is an international indexed and peer-reviewed journal focused on publishing innovative empirical, theoretical, review, interdisciplinary, and industry-related research on all aspects of video games; esports; gaming on personal computers, mobile devices, consoles, and cloud-based platforms; haptic gaming and technology; virtual, augmented, mixed, and extended reality gaming and technology; new and emerging technology used for recreation, rehabilitation, and competition; and more.

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