Classical Antiquity in Video Games demonstrates the importance of the study of video games for research into multiple areas of ancient world studies: the presentation and reception of the ancient world, how players engage with these past worlds that they inhabit, the pedagogic use of video games, and the use of virtual worlds as tools.
Read MoreThe entry period for the MGSN Game Jam is now closed! We will be announcing the winner on Friday 31st July 2020.
Read MoreIn this MGSN Games Lab Mick Chesterman (Manchester Metropolitan University) outlines his work and research on collaborative game making with mixed age and ability groups.
Read MoreIn this Games Lab, Professor Sylvester Arnab (Coventry University) presents his findings on game-based research and practice
Read MoreHave you got what it takes to pit your wits against other designers from across the world and claim the coveted MGSN Game Jam trophy?
Read MoreRunning online from May 28th to June 4th, the conference is free to attend and the line-up of speakers and topics, which includes a keynote from Xalavier Nelson Jr. (Hypnospace Outlaw, SkateBIRD), looks fantastic.
Read MoreIn the current climate of social distancing and lockdown, many of us are turning to tabletop games as a way to alleviate boredom and to re-connect with family and friends. So, which games should we be recommending, especially to people who might be new to gaming?
Read MoreWe are sorry to announce that we have taken the decision to cancel all public events in March and April 2020, given the current situation with COVID 19.
Read MoreA new special issue of Analog Game Studies is available, which aims to address the fact that scholarship in game and translation studies has often overlooked the translation of tabletop and other analogue games.
Read MoreIn this Games Lab Seminar, Dr Huw Lloyd reports on recent work that has been done on solving Japanese Pencil Puzzles with nature-inspired algorithms.
Read MoreEspen Aarseth and Stephan Günzel’s Ludotopia: Spaces, Places, and Territories in Computer Games is an edited collection which seeks to apply philosophical theories of space to the study of games, bringing together work begun at workshops held in Copenhagen, Denmark and Salford, UK in 2010 and 2011.
Read MoreIn this Games Lab seminar, Dr Jane Draycott gives a presentation of Cleopatra VII, the last Ptolemaic ruler of Egypt, in the Assassin's Creed franchise.
Read MoreMizer’s interesting and absorbing account asks us to take seriously the worlding practices of tabletop role-playing games.
Read MoreTemtem is one of those games that should still be celebrated because of its seamless integration and representation of LGBTQ and non-binaries identities in an MMO game.
Read MoreMoving into a new decade, this symposium aims to consider the variety of forms in which games impact on both culture and society, and the diverse narratives which they create, develop and propagate.
Read MoreIn this Games Lab seminar, Dr Jana Wendler from Playfuel Games CIC explores how physical games can bring research and academic ideas to wider audiences
Read MoreThe Video Game Art Reader (VGAR) is currently accepting submissions from practitioners, researchers, and educators for its fourth issue. The theme for this Issue is Overclocking.
Read MoreIn its nine chapters (plus the editors’ introduction), the book sets out to explore the long history of the association of warfare and games through readings of literary texts that range from the late-sixteenth to the early-eighteenth century.
Read MoreThe 2020 Playful Learning conference will take place at the University of Leicester in July, and the conference committee are currently calling for papers and sessions on the theme of learning and play for adults.
Read MoreConsalvo and Paul present their argument as a developing story, with each chapter moving forward a few years chronologically in the period from 2010 to 2018, and focusing on the games that were at the heart of discussions at each point to draw out specific cultural themes.
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