Proposals are invited for the next Board Game Studies Colloquium, which takes place in Paris, May 12-15, 2020.
Read MoreIn this Games Lab seminar, Dr Ying-Ying Law presents a discussion of the representation of male and female gamers in competitive gaming.
Read MoreIn this Games Lab seminar, Matteo Menapace (VIDEOgames designer in residence at the V&A in London) talks about how boardgames can be used to tackle complex questions such as: food politics, memory loss, and honeybee capitalism.
Read More“This book” writes Adrian Seville “is devoted to showing why the Game of the Goose can lay claim to being the most influential of any printed game in the cultural history of Europe” (p. 14). It does exactly that, setting out a detailed history of the game.
Read MoreProposals are invited for a one-day symposium at the University of Warwick, UK on 28th February 2020.
Read MoreIn this seminar, Marsha Courneya will share her creative path and take us on a detour through the tangle of copyright law, showing examples of how it can be circumvented to return rights and power to creators.
Read MoreIt’s been a great year to be reviewing books that fall under the umbrella of game studies. This year has given us a labor history of gaming, queer studies, and the politics of game mechanics. A book about the nature of sex, play, and game studies feels like a perfect fit.
Read MoreThe book series Cultures of Play, 1300-1700, published by Amsterdam University Press, welcomes scholarly monographs and edited volumes in English by both established and early-career researchers.
Read MoreIn Media Res is looking for curators that are examining the topic of Tabletop Gaming. Curators can approach these related movements through a variety of lenses and methods.
Read MoreAn investigation into the emergent Realist power and Constructivist norms inside Vampire: The Masquerade (VtM), specifically amongst Denver-area live action VtM role-players.
Read MoreNetwork members Sam Illingworth and Paul Wake have worked with the charity 10:10 Climate Action to design a new card game where players race to create the first zero carbon city.
Read MoreIn Japanese Culture Through Videogames, Rachael Hutchinson aims to bridge the two fields of Japanese Studies and Game Studies, addressing a relative paucity in the literature of using videogames as a lens through which to interpret and analyse Japanese culture.
Read MoreSam Illingworth talks to the We’re Not Wizards podcast about how games can be used to develop dialogue around climate change and sustainability with diverse audiences.
Read MoreThis book does exactly what its title suggests: it’s an encyclopedia of game mechanisms, but it’s also rather more than that – it’s an engaging read that’s packed with insightful comment and an invigorating invitation to think about the future directions of tabletop gaming.
Read MoreA new research paper argues that games offer an immersive opportunity for environmental science communication.
Read MoreHARTS & Minds are looking for articles, reviews, and creative pieces for a special edition on interactivity set for publication in 2020.
Read MoreRegistration for this year's International Games Week (2nd-9th November) is now open. The initiative is open to all libraries regardless of the sector - to sign up they just need to be hosting a games event during or around the week of 2nd to 9th November
Read MoreIn this book, Darshana Jayemanne presents a central thesis that videogames as performances are messy and that they lack a homogeneity that lends itself to linear analysis.
Read MoreIn this extended read, Dr Paul Booth presents the findings of a survey of board gamers to find out who played hobby games, what types of games people played, and how people played games together.
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