Call for Papers: Video Game Art Reader

Video Game Art Reader Issue 4

The Video Game Art Reader (VGAR) is currently accepting submissions from practitioners, researchers, and educators for its fourth issue. The theme for this Issue is Overclocking.

VGAR is currently accepting submissions that critically analyze video game art at the limits of temporality: through long historical vectors, across significant investments of lived human experience, and in terms of other considerations of time.

Possible topics and questions include but are not limited to:

  • Expansions of, or interventions into, theories of media archaeology. How might we expand a media archaeology of video game aesthetics, genres, or modes of play, and what do these histories help us understand about the present?

  • As cultural critics, how do we respond to the overclocked demands of video game labor across all levels of production, from art games to indie to AAA?

  • How do we reconcile the extensive play time demanded by certain games, and the overwhelming volume of games available, with the limited attention (or life) spans of audiences? 

  • What kinds of historical grounding can be identified in the visual culture that precedes and informs the current video game paradigm, and what are the conceptual underpinnings of these choices?

  • How are the conventions of contemporary video game art distributed across digital and non-digital media?

Deadline for Submissions is March 20, 2019. All submissions and questions should be sent to: tfunk@vgagallery.org.