The Man Met Game Centre is delighted to announce two upcoming events organised in collaboration with Game in Lab.
Read MoreIn this Games Lab seminar, Dr Kim Moore explores poetry, everyday sexism and female desire, drawing on her recently completed PhD thesis.
Read MoreIn this Games Lab seminar, Dr Ada Nifosi (University of Kent) explores why people in the ancient world were so interested in knucklebones.
Read MoreRerolling Boardgames looks set to be an important volume in boardgame studies, adding to the small but growing number of books that take analogue games as their focus. Readers, whether they are game scholars, game designers, or keen players, will likely find much of interest in what is both an academically interesting and practical set of essays.
Read MoreThe Manchester Game Studies Network is delighted announce the EGU Game Jam, in collaboration with the European Geosciences Union, as part of vEGU21 . The theme for this game jam is ‘Geoscience’ and we’re inviting designers to come up with games that fit on just 4 sheets of A4 paper.
Read MoreAbstracts of 200-500 words are welcomed on the theme of tabletop roleplaying games (TTRPGs) and the utopian.
Read MoreManchester Game Studies Network member Dr John Henry has a new article in Elsevier’s journal Internet of Things: “A randomised control trial for measuring student engagement through the Internet of Things and serious games.”
Read MoreIn this Games Lab seminar, Dr Ben Edwards (Manchester Metropolitan University) discusses the recreation of the Stone Age site Bryn Celli Ddu (Anglesey) in Minecraft.
Read MoreThe Portico Library is inviting the public to a programme celebrating games and recreation through the ages.
Read MoreAchievement Relocked is a fascinating and genuinely useful book that will be of great interest to anyone interested in game design, as well as to players interested in understanding some of the impulses behind their own in-game decisions.
Read MoreIn this Games Lab seminar, the creators of 'Diamond the Game' discuss how they developed a game to communicate the processes of Diamond Light Source, the UK's national synchrotron.
Read MoreThis latest addition to the Playful Thinking series from MIT press is a lively political polemic and a useful survey of a wealth of feminist research on games.
Read MoreThis virtual symposium invites academic explorations of the role of apocalypse and utopia in video games, welcoming discussions of a wide-range of approaches to ultimacy and cosmic destiny in video games.
Read MoreLocally Played will serve as a useful introduction to game studies scholars wishing to better understand what local community games are, and the potential roles that they can play in serving local needs.
Read MoreReaders and players with an interest in adventure games, and those interested in the genre’s many descendants, will undoubtedly find Reed, Murray and Salter’s book both useful and enjoyable.
Read MorePlaytesters are needed to provide input on Carbon City Zero: World Edition, before it launches on Kickstarter later this year.
Read MoreAn interview with the game designer Charles Ward, creator of Rokumon, and winner of the MGSN 2020 Game Jam.
Read MorePlaying Ecology is an essential text for anyone who is interested in better considering the role that video games can play in understanding our relationship with the natural environment.
Read MoreThe winner of the inaugural MGSN Game Jam is Rokumon by Charles Ward. While there could be only one winner, there were many fantastic entries and we had a great time making and playing them.
Read MoreThis Games Lab features a roundtable with authors whose work features in the volume of essays, Death, Culture and Leisure: Playing Dead.
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