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Home Research Areas Esports Research Games, Education and Pedagogy Games and the Environment Games, Health and Wellbeing Games, History and Heritage Games, Narrative and Representation Tabletop Games and Embodied Play The Manchester Game ArchiveStaffStudentsStudyEventsNews
Manchester Game Centre
MGSN Game Jam – The Entries are in!
MGSN Game Jam – The Entries are in!

The entry period for the MGSN Game Jam is now closed! We will be announcing the winner on Friday 31st July 2020.

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Manchester Game StudiesJuly 2, 2020Comment
Raiding the Arcade
Raiding the Arcade

In this MGSN Games Lab Mick Chesterman (Manchester Metropolitan University) outlines his work and research on collaborative game making with mixed age and ability groups.

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Games LabManchester Game StudiesJune 25, 2020Comment
Empathic And Experiential Gameful And Playful Design Practices
Empathic And Experiential Gameful And Playful Design Practices

In this Games Lab, Professor Sylvester Arnab (Coventry University) presents his findings on game-based research and practice

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Games LabGuest UserMay 20, 2020Comment
Announcing the MGSN Game Jame 2020
Announcing the MGSN Game Jame 2020

Have you got what it takes to pit your wits against other designers from across the world and claim the coveted MGSN Game Jam trophy?

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Manchester Game StudiesMay 18, 2020Comment
NarraScope 2020: Celebrating Narrative Games
NarraScope 2020: Celebrating Narrative Games

Running online from May 28th to June 4th, the conference is free to attend and the line-up of speakers and topics, which includes a keynote from Xalavier Nelson Jr. (Hypnospace Outlaw, SkateBIRD), looks fantastic.

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Manchester Game StudiesApril 22, 2020Comment
Tabletop Games in a time of Pandemic
Tabletop Games in a time of Pandemic

In the current climate of social distancing and lockdown, many of us are turning to tabletop games as a way to alleviate boredom and to re-connect with family and friends. So, which games should we be recommending, especially to people who might be new to gaming?

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Manchester Game StudiesApril 8, 2020Comment
COVID-19 Update: Events Cancelled
COVID-19 Update: Events Cancelled

We are sorry to announce that we have taken the decision to cancel all public events in March and April 2020, given the current situation with COVID 19.

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Manchester Game StudiesMarch 12, 2020
New special issue of open access journal Analog Game Studies on translation and analogue games
New special issue of open access journal Analog Game Studies on translation and analogue games

A new special issue of Analog Game Studies is available, which aims to address the fact that scholarship in game and translation studies has often overlooked the translation of tabletop and other analogue games.

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Jonathan EvansMarch 6, 2020
Pencil Puzzles and Computational Intelligence
Pencil Puzzles and Computational Intelligence

In this Games Lab Seminar, Dr Huw Lloyd reports on recent work that has been done on solving Japanese Pencil Puzzles with nature-inspired algorithms.

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Games LabManchester Game StudiesFebruary 28, 2020Comment
Ludotopia: Spaces, Places, and Territories in Computer Games
Ludotopia: Spaces, Places, and Territories in Computer Games

Espen Aarseth and Stephan Günzel’s Ludotopia: Spaces, Places, and Territories in Computer Games is an edited collection which seeks to apply philosophical theories of space to the study of games, bringing together work begun at workshops held in Copenhagen, Denmark and Salford, UK in 2010 and 2011.

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Book ReviewsCharlotte GislamFebruary 27, 2020 Comment
Playing Cleopatra
Playing Cleopatra

In this Games Lab seminar, Dr Jane Draycott gives a presentation of Cleopatra VII, the last Ptolemaic ruler of Egypt, in the Assassin's Creed franchise.

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Games LabManchester Game StudiesFebruary 14, 2020Comment
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Tabletop Role-Playing Games and the Experience of Imagined Worlds

Mizer’s interesting and absorbing account asks us to take seriously the worlding practices of tabletop role-playing games.

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Book ReviewsChloé Germaine BuckleyFebruary 10, 2020Comment
LGBTQ and non-binary identity representation and integration in Temtem
LGBTQ and non-binary identity representation and integration in Temtem

Temtem is one of those games that should still be celebrated because of its seamless integration and representation of LGBTQ and non-binaries identities in an MMO game.

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Jack WarrenFebruary 5, 2020 Comment
Call for Papers: Spelunking 2020
Call for Papers: Spelunking 2020

Moving into a new decade, this symposium aims to consider the variety of forms in which games impact on both culture and society, and the diverse narratives which they create, develop and propagate.

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Call for PapersManchester Game StudiesJanuary 31, 2020 Comment
Games and Public Engagement
Games and Public Engagement

In this Games Lab seminar, Dr Jana Wendler from Playfuel Games CIC explores how physical games can bring research and academic ideas to wider audiences

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Games LabManchester Game StudiesJanuary 27, 2020Comment
Call for Papers: Video Game Art Reader
Call for Papers: Video Game Art Reader

The Video Game Art Reader (VGAR) is currently accepting submissions from practitioners, researchers, and educators for its fourth issue. The theme for this Issue is Overclocking.

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Call for PapersManchester Game StudiesJanuary 6, 2020Comment
Games and War in Early Modern English Literature: From Shakespeare to Swift
Games and War in Early Modern English Literature: From Shakespeare to Swift

In its nine chapters (plus the editors’ introduction), the book sets out to explore the long history of the association of warfare and games through readings of literary texts that range from the late-sixteenth to the early-eighteenth century.

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Book ReviewsPaul WakeDecember 23, 2019Comment
Call for Papers: Playful Learning
Call for Papers: Playful Learning

The 2020 Playful Learning conference will take place at the University of Leicester in July, and the conference committee are currently calling for papers and sessions on the theme of learning and play for adults.

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Call for PapersManchester Game StudiesDecember 18, 2019Comment
Real games: What’s legitimate and what’s not in contemporary videogames
Real games: What’s legitimate and what’s not in contemporary videogames

Consalvo and Paul present their argument as a developing story, with each chapter moving forward a few years chronologically in the period from 2010 to 2018, and focusing on the games that were at the heart of discussions at each point to draw out specific cultural themes.

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Book ReviewsJohn LeanDecember 16, 2019Comment
Civil Rights & Freedom Fights
Civil Rights & Freedom Fights

In this Games Lab seminar, Hwa Young presents a discussion of a card game about civil rights, developed with the International Slavery Museum.

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Games LabGuest UserNovember 21, 2019Comment
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