We are sorry to announce that we have taken the decision to cancel all public events in March and April 2020, given the current situation with COVID 19.
Read MoreA new special issue of Analog Game Studies is available, which aims to address the fact that scholarship in game and translation studies has often overlooked the translation of tabletop and other analogue games.
Read MoreIn this Games Lab Seminar, Dr Huw Lloyd reports on recent work that has been done on solving Japanese Pencil Puzzles with nature-inspired algorithms.
Read MoreEspen Aarseth and Stephan Günzel’s Ludotopia: Spaces, Places, and Territories in Computer Games is an edited collection which seeks to apply philosophical theories of space to the study of games, bringing together work begun at workshops held in Copenhagen, Denmark and Salford, UK in 2010 and 2011.
Read MoreIn this Games Lab seminar, Dr Jane Draycott gives a presentation of Cleopatra VII, the last Ptolemaic ruler of Egypt, in the Assassin's Creed franchise.
Read MoreMizer’s interesting and absorbing account asks us to take seriously the worlding practices of tabletop role-playing games.
Read MoreTemtem is one of those games that should still be celebrated because of its seamless integration and representation of LGBTQ and non-binaries identities in an MMO game.
Read MoreMoving into a new decade, this symposium aims to consider the variety of forms in which games impact on both culture and society, and the diverse narratives which they create, develop and propagate.
Read MoreIn this Games Lab seminar, Dr Jana Wendler from Playfuel Games CIC explores how physical games can bring research and academic ideas to wider audiences
Read MoreThe Video Game Art Reader (VGAR) is currently accepting submissions from practitioners, researchers, and educators for its fourth issue. The theme for this Issue is Overclocking.
Read MoreIn its nine chapters (plus the editors’ introduction), the book sets out to explore the long history of the association of warfare and games through readings of literary texts that range from the late-sixteenth to the early-eighteenth century.
Read MoreThe 2020 Playful Learning conference will take place at the University of Leicester in July, and the conference committee are currently calling for papers and sessions on the theme of learning and play for adults.
Read MoreConsalvo and Paul present their argument as a developing story, with each chapter moving forward a few years chronologically in the period from 2010 to 2018, and focusing on the games that were at the heart of discussions at each point to draw out specific cultural themes.
Read MoreProposals are invited for the next Board Game Studies Colloquium, which takes place in Paris, May 12-15, 2020.
Read MoreIn this Games Lab seminar, Dr Ying-Ying Law presents a discussion of the representation of male and female gamers in competitive gaming.
Read MoreIn this Games Lab seminar, Matteo Menapace (VIDEOgames designer in residence at the V&A in London) talks about how boardgames can be used to tackle complex questions such as: food politics, memory loss, and honeybee capitalism.
Read More“This book” writes Adrian Seville “is devoted to showing why the Game of the Goose can lay claim to being the most influential of any printed game in the cultural history of Europe” (p. 14). It does exactly that, setting out a detailed history of the game.
Read MoreProposals are invited for a one-day symposium at the University of Warwick, UK on 28th February 2020.
Read MoreIn this seminar, Marsha Courneya will share her creative path and take us on a detour through the tangle of copyright law, showing examples of how it can be circumvented to return rights and power to creators.
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