In this video Paul Booth shares his thoughts on the research process of Board Games as Media, considering how the situation of the researcher constructs the communities being investigated. Aaron Trammell takes a historical view of hobby gaming, tracing its roots in white supremacy. Tanya Pobuda shares her ethnographic and participatory research on player experiences of exclusion, and makes the provocation that the games industry is only willing to consider these issues through the lens of profit, rather than engaging in empathy.
Read MoreWe’re excited to announce that the second round of the Leverhulme Unit for the Design of Cities of the Future (LUDEC) funding scheme has now opened. As the acronym might suggest, there’s space here for playful interventions and thinking about future cities and we’d welcome applications that take this approach. The application has two stages, the first to secure a PhD place at Manchester Met and the second to submit your LUDEC application (25th March 2022).
Read MoreWith TTRPG designer and academic James Louis Smith, MMGC member Chloe Germaine has written material for the latest season of indie tabletop roleplaying game, The Between. Designed by Jason Cordova, The Between is a game in which you play one of a mysterious group of monster hunters investigating threats in Victorian London, threats too weird for Scotland Yard…
Read MoreThe research group FLAME (Film, Languages and Media in Education) at Manchester Metropolitan University and FILTA (Film in Language Teaching Association) presents a special seminar: ‘Gamification: Introduction and application to action research’.
Read MoreThis is a recording of a talk presented by Dr Mark Peace and Dr John Lean about Manchester Metropolitan University's extra-curricular RISE programme.
Read MoreMMGC member Dr Tom Brock is part of team of guest editors working on a special issue of the Journal of Electronic Gaming and Esports on the topic of ‘Diversity and Sustainability in Electronic Gaming and Esports.
Read MoreManchester Metropolitan Game Centre co-director, Chloé Germaine has recently co-edited a special issue of Studies in Gothic Fiction on popular adaptations of Lovecraftian fiction, with Dr Kerry Dodd.
Read MoreIn this new article from the Baltic Screen Media Review Alex Gekker and Manchester Metropolitan Game Centre member Daniel Joseph analyse the inherent contradictions of critical cultural production in global capitalist markets.
Read MoreManchester Metropolitan Game Centre co-director Paul Wake’s chapter on mapping in adventure gamebooks, ‘Mapping imaginary spaces: From Database to Folk Cartography’ has just been published as part of the new volume, Digital Narrative Spaces: An Interdisciplinary Examination edited by Dan Punday.
Read MoreManchester Metropolitan Game Centre co-director Paul Wake has a new book chapter recently published on poker fictions, in The Casino, Card and Betting Game Reader.
Read MoreChloé Germaine, Paul Wake and Ben Bowman are looking for participants aged 16 years and older to help them research games and the climate crisis. The project is funded and gives you an opportunity to explore your ideas about climate change, the environment, and system change, by playing — and making — games.
Read MoreThis week, as part of the ESRC’s Festival of Social Science, Members of the MMGC and the Manchester School of Architecture (MSA) ran two events to test two new board games that challenge players to think about building and developing nation-wide infrastructures and their wide-ranging impacts.
Read MoreMMGC PhD student Gemma Potter showcased her PhD research on crossovers between craft and digital gaming. Gemma is part of the Transformation North West PhD training programme and her research intersects with industry, games, and craft.
Read MoreManchester Metropolitan University is a member of the AHRC’s North West Doctoral Training Partnership and we’re pleased to announce that details of the funding scheme have just been announced. We’re keen to see applications in any area of game studies.
Read MoreMMGC co-directors, Paul Wake and Chloe Germaine have been busy setting up a research project for Asmodee/ Game in Lab. Play and the Environment: Games Imagining the Future is a project that works with young people to ‘hack’ contemporary board games in order to explore climate change futures.
Read MoreIn this blog post, Man Met Game Centre member Rob Gallagher reviews How Pac-Man Eats by Noah Wardrip-Fruin.
Read MoreOn October 6th the Manchester Game Studies Network hosted a research seminar on the ethics and aesthetics of indie videogames presented by Dr Seán Travers and Charlotte Gislam. The papers considered Undertale and The Binding of Isaac, exploring the (re)presentation of violence, space and story in these underground gothic games.
Read MoreManchester Game Studies Network is pleased to share some exciting news for tabletop gaming in the North West. After two years at Alexandra Palace in London, and third year running online, the Tabletop Gaming Live convention will be coming to Manchester in 2022.
Read MoreThe Man Met Game Centre are researching different modes of analogue play to better understand the ways in which game design and play might support action on the climate crisis.
Read MoreIn this blog post, Man Met Game Centre member Jennifer Cromwell reviews Ancient Greece and Rome in Videogames: Representation, Play, Transmedia by Ross Clare.
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