Filtering by: Event
RemixPlay: SENSORS Workshop
May
31
9:30 AM09:30

RemixPlay: SENSORS Workshop

  • 3.09 Institute of Sport, Manchester Metropolitan University (map)
  • Google Calendar ICS

RemixPlay Workshop is being hosted at the Manchester Metropolitan University!

This event is part of the annual RemixPlay Summit, where we explore play and gameplay in various contexts, focusing on meaningful and purposeful experiences, applications, and outcomes. As announced at RemixPlay 5 Summit 2023, the next iteration will include a series of hands-on mini-events around specific topics.

Our second mini event, RemixPlay: SENSORS, will explore the potential use of sensor-based interfaces for playful and game-based applications with serious objectives and outcomes in mind. We will have two short talks and a panel session that will set the context and provide inspirations for the hands-on mini-hackathon (ideation) in the afternoon.

We would like to invite students, colleagues, and partners who are interested to co-create with us and explore potential ideas for games with sensor-based interfaces. Please use the following link to register: https://forms.office.com/e/4vMR5Xu7yG. Lunch will be provided. The event is limited to 40 people, so don’t miss out on your chance to take part!

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Tabletop Gaming Live 2022
Sep
17
to Sep 18

Tabletop Gaming Live 2022

  • Manchester Victoria Warehouse (map)
  • Google Calendar ICS

Tabletop Gaming Live 2022 will be coming to you from Manchester’s Victoria Warehouse in the historic Cotton Sheds, adjacent to Old Trafford football stadium. The weekend celebration of all things gaming will be taking place on Saturday 17th and Sunday 18th September 2022.

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All About Us: Mindful Storytelling Boardgame Designed with and for People with Dementia to Improve Wellbeing
Apr
27
4:00 PM16:00

All About Us: Mindful Storytelling Boardgame Designed with and for People with Dementia to Improve Wellbeing

  • Geoffrey Manton Building, MMU Room GM.304 (map)
  • Google Calendar ICS

At this event, Kristina Neidderer will discuss the challenges and joys of codesigning All about Us, a boardgame that provides support to people will early to mid-stage dementia. Attendees will then get the opportunity to play the game.

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Games Design Masterclass: Tabletop Games
Apr
9
10:30 AM10:30

Games Design Masterclass: Tabletop Games

Learn the art and science of game design

During this one-day creative course you will be introduced to the fundamentals of tabletop game design. You will learn about a variety of game mechanics and have the opportunity to make your own, drawing inspiration from the British Library’s building and archives. You will learn how to playtest your game and how to ensure that it delivers a great experience to its target audience.

Led by game and literature specialists, Dr Sam Illingworth (Edinburgh Napier University), Dr Chloé Germaine (Manchester Met University) and Dr Paul Wake (Manchester Met University), this course will include working together with your fellow participants, sharing feedback, and developing a prototype game to take home.

Booking details

This event is being run by the British Library, for further details (including prices), and to book a place please visit their website here: https://www.bl.uk/events/games-design-masterclass-tabletop-games

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Daybreak: A Coop Board Game about Tackling the Climate Crisis
Mar
16
5:00 PM17:00

Daybreak: A Coop Board Game about Tackling the Climate Crisis

Imagine the world's decision-makers have been pressured by the people they represent to take climate breakdown seriously. In Daybreak, each player controls one of 4 world powers: the US, China, Europe, and the Majority World. Together, they need to decarbonise all aspects of society, while protecting communities from climate shocks.

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Street Fighters, Sexologists and Suburban Cybermages: A Conversation with Tabitha Nikolai
Jan
26
4:00 PM16:00

Street Fighters, Sexologists and Suburban Cybermages: A Conversation with Tabitha Nikolai

Repurposing materials salvaged from gaming culture in service of queer worldbuilding and trans-futurist speculation, Tabitha Nikolai’s artistic practice spans costume design, nail art, participatory performance and the design of text adventures and virtual environments. In this conversation with Rob Gallagher (Manchester Metropolitan University) Tabitha will discuss the themes, ideas and reference points that run through her work.​

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Grafting games as research approach
Nov
10
4:00 PM16:00

Grafting games as research approach

  • Manchester Metropolitan University (map)
  • Google Calendar ICS

MGSN PhD student Gemma Potter is exploring crossovers between craft and digital gaming as part of doctoral program Transformation North West. At this event, Gemma will share her research approach through which she has co-created a series of grafted games in order to assess the potential of these crossovers for the manufacturing industry in the North West. Gemma will discuss her research before inviting you to think about how the grafting approach could be applied to other contexts.

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Subterranean Gothic: Ethics and Aesthetics in Contemporary Indie Videogames
Oct
6
4:00 PM16:00

Subterranean Gothic: Ethics and Aesthetics in Contemporary Indie Videogames

The Manchester Games Studies Network is hosting two exciting research papers on contemporary indie videogames. ‘Dr Seán Travers (University College Cork), ‘Nihilism, Violence and Popular Culture: The Postmodern Psychopath in Toby Fox’s Undertale’ and Charlotte Gislam, ‘Learning Spatial Grammar in The Binding of Isaac.’

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Poetry and Everyday Sexism
Jan
13
7:30 PM19:30

Poetry and Everyday Sexism

In this audience-directed event,  Dr Kim Moore will explore poetry, everyday sexism and female desire, drawing on her recently completed PhD thesis.  The event will incorporate audience polls and ask the audience to decide what they would like to hear next, drawing inspiration from Steve Jackson and Ian Livingstone’s Fighting Fantasy gamebooks.  Some of the material in this event will discuss sexual violence and trauma.  The event will be hosted by the Manchester Game Studies Network and chaired by Dr Nikolai Duffy from Manchester Metropolitan University.

Tickets cost £5 (£2 for students)

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Portico Library Online exhibition preview - Fun & Games: Playtime, past & present
Nov
19
7:00 PM19:00

Portico Library Online exhibition preview - Fun & Games: Playtime, past & present

The Portico Library invites the public to a programme celebrating games and recreation through the ages. From Jane Austen’s depictions of the card-playing Georgian middle classes to Dickens’ festivals and dances, 19th-century literature describes the roles that pastimes play in our cultural lives, and the social, moral and intellectual aspects of game-playing.

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Ludocapitalism: structure, culture, agents
Feb
28
9:30 AM09:30

Ludocapitalism: structure, culture, agents

A one-day symposium with international scholars discussing their research on the intersection of games and capitalism.

Inspired by the Alison Harvey and Seth Giddings’ 2018 special issue in Games and Culture on ludic economies, this symposium will be a place to see hear about cutting edge research into the ways in games and play are increasingly entangled with capitalism and how governments, corporations, and workers navigate this "playful" regime of accumulation.

This event is organized by Dr. Tom Brock and Dr. Daniel Joseph in the department of Sociology, and funded by RCASS.


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Games and Participation
Feb
27
4:00 PM16:00

Games and Participation

  • Room 1.22, Brooks Building, Manchester Metropolitan University (map)
  • Google Calendar ICS

In this seminar, John Lean will discuss how what started out as a straightforward design-based project has, through embracing play as a cultural form, become more about how games can be used as an extended metaphor to understand and enhance undergraduates’ experiences of university

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Games and Horror
Feb
13
4:00 PM16:00

Games and Horror

  • Room 224, Geoffrey Manton Building, Manchester Metropolitan University (map)
  • Google Calendar ICS

In this seminar, Dr Dawn Stobbart will discuss the relationship horror has with videogames, showing how this medium portrays horror, how it utilizes representations of horror in other media to horrify the player, and how videogames can incite a stronger reaction than in other media.

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Game Design Masterclass: Design your own card or boardgame in 3 hours!
Jan
22
5:30 PM17:30

Game Design Masterclass: Design your own card or boardgame in 3 hours!

  • International Anthony Burgess Foundation (map)
  • Google Calendar ICS

The Game Design Masterclass is a crash course in the theory and practice of creating exciting boardgames and card games. This event will be led by professional game-maker James Wallis, creator of Once Upon A Time, The Extraordinary Adventures Of Baron Munchausen and the new RPG Alas Vegas.

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