In this talk, Dr Huw Lloyd will report on recent work that has been done on solving Japanese Pencil Puzzles with nature-inspired algorithms. Many (if not most) of these puzzles belong to a class of problems which is known to be computationally intractable. In this talk, Huw will discuss how the initial work on solving Sudoku with Ant Colony Optimization has broadened into a general study of how these puzzles may be used to study the properties of existing algorithms, or as a playground for developing new computational intelligence techniques.
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Earlier Event: February 13
Lessons from 5 Decades of Game Development
Later Event: February 28
Ludocapitalism: structure, culture, agents