Join Gang Pan’s and Hamid Khalili's seminar about the fascinating world of architecture within video games, where spatial interactivity and storytelling converge. They will explore how video game spaces and places—where people collectively spend over 3 billion hours weekly worldwide—are crafted and experienced through the video game Kino-Eyes. The seminar offers insights into how spatial narrativity and interactivity are developed through the digital lenses of virtual cameras within game engines, telling the stories of spaces from the future, past, and present, across both fictional and real cities, buildings, interiors, utopias, and dystopias.
Thursday, November 7th, 15:30 to 16:45 pm, Manchester Technology Centre 2.22. - Oxford Road.
Speakers:
Dr Hamid Khalili is a Senior Lecturer in Architecture (Inscriptive Practices & Future Processes) at the Manchester School of Architecture (MSA) and a Visiting Associate Professor at the University of Applied Sciences and Arts of Switzerland. Hamid’s teaching and research lie in the common ground between the theory and practice of architecture and digital narrative practices such as cinema, animation, video games, VR and immersive environments.
Gang Pan is a PhD Researcher at ESALA (Edinburgh School of Architecture), the University of Edinburgh where he conducts research on the relationship between architecture and videogames. Currently, he is also working on Digital Munya a collaborative project between the Digital Lab for Islamic Visual Culture & Collections (DLIVCC) and the world-leading videogame company Ubisoft. The project uses video games and other digital technologies to make Islamic art and history accessible to the public. Additionally, he is an affiliated member of the Manchester Game Centre, where he contributes to the ongoing research and dialogue on how games can serve as a platform for spatial storytelling.