PhD Funding Opportunities with the Manchester Game Centre

PhD Funding Opportunities in Game Studies

Manchester Metropolitan University’s Faculty of Arts and Humanities is home to the Doctoral Landscape Awards. This is a funding scheme that provides up to 3x studentships and fees each year.

Proposed projects must be arts and humanities-led, with the majority of methodologies, research questions and outputs (including the PhD) within the AHRC’s remit

We invite applications from a range of doctoral pathways, including written theses and professional-practice doctorates. 

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Chloe Germaine
Chloé Germaine and STRATEGIES present work at the Sustainable Games Alliance Academic Network - Video

The Sustainable Games Alliance is a non-profit founded by the world’s leading game entrepreneurs and environmental researchers with one goal: to make the games industry the leader in sustainability by setting ambitious and achievable standards for environmental and social responsibility. The STRATEGIES project and the Sustainable Games Alliance have been working in partnership on their shared goals. Recently, Chloé Germaine, who is leading the work package on developing carbon literacy interventions for game devs, presented research to the growing network of academics and research institutions across the globe who are supporting the SGA and its aims. Watch the video here…

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Chloe GermaineComment
CFP: Rituals of Play 'Zine - Deadline Extended

We invite contributions to the inaugural Rituals of Play ‘Zine, to be published by the Manchester Game Centre and DVRK in December 2025.

  • Occulture as Method – using ritual, symbolic systems, and liminal experiences in game design and play.

  • Ethics and Responsibility – navigating appropriation, cultural respect, and emotional safety in occult and spiritual practices.

  • Gothic and Horror Aesthetics – how the uncanny, the abject, and the horrific shape player experience.

  • DIY, Indie, and Subcultural Practices – perspectives from outside the mainstream, sustaining alternative creative economies.

  • Speculative and Transformative Futures – ritual and play as tools to imagine different worlds.

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Chloe Germaine
Beyond Festival '24 - Retrospective

Last November, Adinda van’t Klooster attended the Beyond Festival at MediaCity in Salford. Over three days, delegates explored how culture, innovation, and policy can shape the future of urban life.

The programme combined keynote talks, panels and workshops with two major showcases: the Immersive Futures Lab, where visitors experienced prototypes in XR, AR/VR, spatial audio and AI, and the first-ever Creative R&D Expo, spotlighting innovation across the creative industries. MediaCity itself became both venue and case study, with sessions reflecting on how Salford has grown into a global creative hub and what lessons other cities might draw.

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Jennifer Cromwell
Rituals of Play - Shaping Alternative Futures with Games and Occulture. Now available on YouTube!

On 12–13 June 2025, the Manchester Game Centre hosted Rituals of Play, a two-day symposium curated by the Dark Arts Research Kollective (DVRK) in partnership with the new Dark Play research cluster. The event brought together academics, indie creators, artists, and performers to explore how games and occulture intertwine through ritualized play, gothic and horror aesthetics, subcultural practices, and speculative design. You can now see the presentations over on our YouTube channel and contribute to a forthcoming ‘zine that will explore these ideas further…

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Chloe Germaine
Playful Learning: A Conference Like No Other

My workshop was billed as a world record attempt for the shortest game jam (there is a record for this, but Guiness told me that it was not administered by them).  Essentially, I sat down four groups of four and five participants around piles of game pieces and printed out grids.  After only five minutes of game chat I asked them to simply start playing.  Miraculously, it worked!  People were soon rolling dice, drawing boards, moving pieces around and talking intently.  As a facilitator there was not much for me to do as I saw three of the groups games resolve out of the chaos, the laughter and banter got louder. …

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Emote VR Voicer

Dr Adinda van ‘t Klooster received support from the Manchester Game Centre for her launch of the Emote VR Voicer project (2024–2027) and closing event of the Singing Graphics in VR exhibition at the Holden Gallery. People booked in to experience one of two VR artworks (VRoar or the AudioVirtualizer) and filled in a questionnaire before and after. This helped to assess if there was any change in positive or negative emotion as a result from the artwork. The data is now being analysed and submitted for publication by the project team. The main findings were that positive emotion significantly increased for singers experiencing VRoar and for non-singers experiencing the AudioVirtualizer.

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Jennifer Cromwell
Is it really green? Video from UK Games Expo panel

There are no easy answers for to how to “green” board games but STRATEGIES researchers from Manchester Game Centre teamed up with the Green Games Guide, as well as with designers from independent studios and Asmodee, to explore how the industry is grappling with important dilemmas.

We discussed the strategies that are already being used to reduce the impact of board games on the planet, and also highlighted areas where more research, knowledge and action is needed.

Watch the video here.

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Chloe Germaine
Call for Papers: Exploratory Green Gaming Seminar

The Green Gaming seminar is a cooperative adventure developed in collaboration with the Game Studies Research Centre (Poland), the Manchester Game Centre (UK), Cologne Game Lab (Germany) and the Centre for Excellence in Game Studies (Finland). The event will take place over a month, and explore ideas at the crossroads of game studies, environmental sciences, and ecomedia research.

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Chloe Germaine