AI, Sustainability, and the Future of Game Development: New Report from Manchester Game Centre Researchers

Artificial intelligence is transforming game development — but its environmental and social impacts are still poorly understood. A new report authored by Manchester Game Centre researcher Dr Chloé Germaine, in collaboration with international partners in the STRATEGIES Horizon project, now offers one of the clearest and most comprehensive examinations of the relationship between AI and sustainability in the games industry to date.

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Manchester Game Studies
When Digital Worlds Hurt – and How Games Can Help

Research into the specific positive effects of TTRPGs remains in its infancy. Despite some initial promising findings, we still lack clear explanations for the psychological mechanisms which may explain the ways in which TTRPGs improve well-being. At the Manchester Game Centre, we aim to turn these hypotheses into a strong evidence base to identify the psychological mechanisms behind the observed benefits. To do this, we compare TTRPGs with digital platforms and look at the factors which promote and inhibit well-being

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Guest User
PhD Funding Opportunities with the Manchester Game Centre

PhD Funding Opportunities in Game Studies

Manchester Metropolitan University’s Faculty of Arts and Humanities is home to the Doctoral Landscape Awards. This is a funding scheme that provides up to 3x studentships and fees each year.

Proposed projects must be arts and humanities-led, with the majority of methodologies, research questions and outputs (including the PhD) within the AHRC’s remit

We invite applications from a range of doctoral pathways, including written theses and professional-practice doctorates. 

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Chloe Germaine
Chloé Germaine and STRATEGIES present work at the Sustainable Games Alliance Academic Network - Video

The Sustainable Games Alliance is a non-profit founded by the world’s leading game entrepreneurs and environmental researchers with one goal: to make the games industry the leader in sustainability by setting ambitious and achievable standards for environmental and social responsibility. The STRATEGIES project and the Sustainable Games Alliance have been working in partnership on their shared goals. Recently, Chloé Germaine, who is leading the work package on developing carbon literacy interventions for game devs, presented research to the growing network of academics and research institutions across the globe who are supporting the SGA and its aims. Watch the video here…

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Chloe GermaineComment
CFP: Rituals of Play 'Zine - Deadline Extended

We invite contributions to the inaugural Rituals of Play ‘Zine, to be published by the Manchester Game Centre and DVRK in December 2025.

  • Occulture as Method – using ritual, symbolic systems, and liminal experiences in game design and play.

  • Ethics and Responsibility – navigating appropriation, cultural respect, and emotional safety in occult and spiritual practices.

  • Gothic and Horror Aesthetics – how the uncanny, the abject, and the horrific shape player experience.

  • DIY, Indie, and Subcultural Practices – perspectives from outside the mainstream, sustaining alternative creative economies.

  • Speculative and Transformative Futures – ritual and play as tools to imagine different worlds.

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Chloe Germaine
Beyond Festival '24 - Retrospective

Last November, Adinda van’t Klooster attended the Beyond Festival at MediaCity in Salford. Over three days, delegates explored how culture, innovation, and policy can shape the future of urban life.

The programme combined keynote talks, panels and workshops with two major showcases: the Immersive Futures Lab, where visitors experienced prototypes in XR, AR/VR, spatial audio and AI, and the first-ever Creative R&D Expo, spotlighting innovation across the creative industries. MediaCity itself became both venue and case study, with sessions reflecting on how Salford has grown into a global creative hub and what lessons other cities might draw.

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Jennifer Cromwell
Rituals of Play - Shaping Alternative Futures with Games and Occulture. Now available on YouTube!

On 12–13 June 2025, the Manchester Game Centre hosted Rituals of Play, a two-day symposium curated by the Dark Arts Research Kollective (DVRK) in partnership with the new Dark Play research cluster. The event brought together academics, indie creators, artists, and performers to explore how games and occulture intertwine through ritualized play, gothic and horror aesthetics, subcultural practices, and speculative design. You can now see the presentations over on our YouTube channel and contribute to a forthcoming ‘zine that will explore these ideas further…

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Chloe Germaine