The MMGC Game Jam
Our Annual Game Jam Competition supports indie game designers to develop new games and reach wider audiences.
The Inaugural MGSN Game Jam (2020). Winner: Rokumon
The EGU Game Jam (2021). Winner: Fishery Boom
Resources
We’ve teamed up with experienced games designers from across the world to create a suite of short videos, all of which should help you in the development of both your games and your skills as games designers.

Legendary games designer Martin Wallace (Brass, Discworld: Ankh-Morpork, WIldlands) provides insight into what makes a good game.

Martin Gonzalvez, host of Facebook’s Martin’s PnP Hideaway, talks us through the dos and don’ts of making games for print and play.

Writer, editor, and open licensing specialist, Marsha Courneya, explains the different types of Creative Commons licenses, and tells us which images we can and can’t use.

Academic and games developer Michael Heron discusses how to ensure your games are as accessible as possible.

Multidisciplinary artist Hwa Young Jung talks about designing games to explore social issues

Award-winning games designer Tristan Hall (Gloom of Kilforth, 1066, Tears to Many Mothers, and Veilwraith: A Solo Fantasy Quest Game), shares his thoughts on designing games for solo play.

Games Design Lecturer Matthew Crossley talks you through how to submit you game to itch.io. Good luck!

Fancy creating a roleplaying game? In this video, Senior Lecturer and games designer Chloé Germaine Buckley looks at some of the basics.

Celebrated games designer Matthew Dunstan (Elysium, Chocolate Factory) explores how to effectively playtest games.