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Manchester Game Centre
 Legendary games designer Martin Wallace ( Brass, Discworld: Ankh-Morpork, WIldlands ) provides insight into what makes a good game.
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 Legendary games designer Martin Wallace ( Brass, Discworld: Ankh-Morpork, WIldlands ) provides insight into what makes a good game.
 Martin Gonzalvez, host of Facebook’s  Martin’s PnP Hideaway , talks us through the dos and don’ts of making games for print and play.
 Writer, editor, and open licensing specialist, Marsha Courneya, explains the different types of Creative Commons licenses, and tells us which images we can and can’t use.
 Academic and games developer Michael Heron discusses how to ensure your games are as accessible as possible.
 Multidisciplinary artist Hwa Young Jung talks about designing games to explore social issues
 Award-winning games designer Tristan Hall ( Gloom of Kilforth ,  1066 ,  Tears to Many Mothers , and  Veilwraith: A Solo Fantasy Quest Game) , shares his thoughts on designing games for solo play.
 Games Design Lecturer Matthew Crossley talks you through how to submit you game to itch.io. Good luck!
 Fancy creating a roleplaying game? In this video, Senior Lecturer and games designer Chloé Germaine Buckley looks at some of the basics.
 Celebrated games designer Matthew Dunstan ( Elysium, Chocolate Factory ) explores how to effectively playtest games.

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