The Manchester Metropolitan Game Centre, with the support of Game in Lab, is pleased to announce that our annual conference - Multiplatform 3: Remake, Reuse, Replay will take place on the 7th and 8th of June 2023 at the Salutation, 12 Higher Chatham Street, Manchester.
Our schedule for the event is now available (see below) and tickets are free and open to the public on Eventbrite.
Day 1 The ‘Remake, Reuse, Replay’ Game Jam
Multiplatform 3 opens with the ‘Remake, Reuse, Replay’ Game Jam. The Jam will be introduced by presentations on game design and games for sustainability from Dr Gordon Calleja (University of Malta/Mighty Board games), Professor Esther MacCallum-Stewart (Staffordshire University) , Matteo Menapace, designer of the climate action game Daybreak, and Tim Hutchings (Bradley University), designer of tabletop and LARP games including Thousand Year Old Vampire.
The game jam challenges participants to take existing tabletop games and ‘remake’ them by creating new rulesets that breathe new life into familiar titles. The Jam explores new ways of playing games that challenge models of consumption and extend the lifespan of the products gamers consume. Participants will work in teams, each guided by a game designer, choosing a game from our library to work on. The rules are simple: take the components you have and make something new. Following the jam, one team will be declared the winner and (copyright permitting) all rulesets will be made freely available online under a Creative Commons licence.
Tickets for the Game Jam are available on Eventbrite - see link below.
Day Two: ‘Remake, Reuse, Replay’ Symposium
Schedule
All times are in British Summer Time (GMT+1)
1000 - 1120
Keynote 1
Panel Conversation with Valentino Catricalà (Manchester Metropolitan University), James Newman (Bath Spa University), and Holly Nielsen (Royal Holloway, University of London)
1120- 1130
Break
Panel 1. Rethinking Narratives, Spaces, and Interfaces
‘The Consequence of an Invisible Event: Remediating Contagion in Red Dead Redemption 2’ Paolo Ruffino (University of Liverpool)
‘Cyber Cities: An Eco-Critical Framework for the Analysis of Virtual Cities’
Reiji Nagaoka (Manchester Metropolitan University)
‘Competition and Cooperation: The Impacts of “Grafting” Upon Player Behaviour’ Gemma Potter (Manchester Metropolitan University)
1130 - 1245
1245 - 1330
Lunch
Panel 2. How can gaming engage audiences with climate change and sustainability, with a view to collective action?
Ben Carlin (co-director and XR producer, Megaverse),
Zoyander Street (artist, researcher and critic, Lancaster University),
Lynda Dunlop (University of York)
1330 - 1445
1445 - 1600
Panel 3. Plants, Patterns & Pedagogy
‘Plant Play’
Silvia Ruzanka (Rensselaer Polytechnic Institute)
‘Using a Gameplay Design Pattern Collection to Kickstart a Community of Novice Game Coders’
Mick Chesterman (Manchester Metropolitan University)
‘“The Teach” through the Lens of Educational Theory’
Joe Macleod-Iredale (Manchester Metropolitan University)
1600 - 1615
Break
Keynote 2
‘On Time Kompression: Remaking, Reusing and Replaying Final Fantasy VIII" Darshana Jayemanne (Abertay University)
Cameron Kunzelman (Mercer University)
1615 - 1730
1800 -
Post-Conference Drinks
Guest speakers include:
Holly Nielsen - AHRC Techne funded doctoral student, researching ‘British board games and the ludic imagination: c.1860-1960’ at Royal Holloway, University of London. Holly is also a freelance games journalist and game designer.
Valentino Catricalà - a scholar and contemporary art curator specialised in the analysis of the relationship of artists with new technologies and media at the School of Digital Arts (SODA), Manchester.
James Newman - Professor in Media at Bath Spa University. Over the past 20 years, he has written widely on aspects of videogames, players and fans, game sound and music, and media histories
Darshana Jayemanne researches and teaches at Abertay University. He is the author of Performativity in Art, Literature and Videogames (Palgrave MacMillan 2017).
Cameron Kunzelman is the Assistant Director of Fellowships & Scholarships at Mercer University where he is an affiliate faculty member in Communication Studies. His most recent book, The World Is Born From Zero, centers on the relation between science fiction and video games.
#Multiplatform3 is supported by Game in Lab, a program co-created by Asmodee and Innovation Factory.
Their mission is to foster the exploration and understanding of board games by the scientific community, and a wide community of players, game lovers and professionals.