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Home Research Areas Esports Research Games, Education and Pedagogy Games and the Environment Games, Health and Wellbeing Games, History and Heritage Games, Narrative and Representation Tabletop Games and Embodied Play The Manchester Game ArchiveStaffStudentsStudyEventsNews
Manchester Game Centre
Locally Played: Real-World Games for Stronger Places and Communities
Locally Played: Real-World Games for Stronger Places and Communities

Locally Played will serve as a useful introduction to game studies scholars wishing to better understand what local community games are, and the potential roles that they can play in serving local needs.

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Book ReviewsGuest UserSeptember 1, 2020Comment
Adventure Games: Playing the Outsider
Adventure Games: Playing the Outsider

Readers and players with an interest in adventure games, and those interested in the genre’s many descendants, will undoubtedly find Reed, Murray and Salter’s book both useful and enjoyable.

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Book ReviewsPaul WakeAugust 25, 2020Comment
Playtesters Needed!
Playtesters Needed!

Playtesters are needed to provide input on Carbon City Zero: World Edition, before it launches on Kickstarter later this year.

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Manchester Game StudiesAugust 13, 2020 Comments
Interview with Charles Ward (Designer of Rokumon)
Interview with Charles Ward (Designer of Rokumon)

An interview with the game designer Charles Ward, creator of Rokumon, and winner of the MGSN 2020 Game Jam.

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Manchester Game StudiesAugust 10, 2020Comment
Playing Nature: Ecology in Video Games
Playing Nature: Ecology in Video Games

Playing Ecology is an essential text for anyone who is interested in better considering the role that video games can play in understanding our relationship with the natural environment.

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Book ReviewsGuest UserAugust 5, 2020 Comment
The Winner of the MGSN Game Jam
The Winner of the MGSN Game Jam

The winner of the inaugural MGSN Game Jam is Rokumon by Charles Ward. While there could be only one winner, there were many fantastic entries and we had a great time making and playing them.

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Manchester Game StudiesJuly 31, 2020
Playing Dead: Death, Games and Popular Culture
Playing Dead: Death, Games and Popular Culture

This Games Lab features a roundtable with authors whose work features in the volume of essays, Death, Culture and Leisure: Playing Dead.

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Games LabChloé Germaine BuckleyJuly 24, 2020Comment
Classical Antiquity in Video Games: Playing with the Ancient Past
Classical Antiquity in Video Games: Playing with the Ancient Past

Classical Antiquity in Video Games demonstrates the importance of the study of video games for research into multiple areas of ancient world studies: the presentation and reception of the ancient world, how players engage with these past worlds that they inhabit, the pedagogic use of video games, and the use of virtual worlds as tools.

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Book ReviewsJennifer CromwellJuly 8, 2020Comment
MGSN Game Jam – The Entries are in!
MGSN Game Jam – The Entries are in!

The entry period for the MGSN Game Jam is now closed! We will be announcing the winner on Friday 31st July 2020.

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Manchester Game StudiesJuly 2, 2020Comment
Raiding the Arcade
Raiding the Arcade

In this MGSN Games Lab Mick Chesterman (Manchester Metropolitan University) outlines his work and research on collaborative game making with mixed age and ability groups.

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Games LabManchester Game StudiesJune 25, 2020Comment
Empathic And Experiential Gameful And Playful Design Practices
Empathic And Experiential Gameful And Playful Design Practices

In this Games Lab, Professor Sylvester Arnab (Coventry University) presents his findings on game-based research and practice

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Games LabGuest UserMay 20, 2020Comment
Announcing the MGSN Game Jame 2020
Announcing the MGSN Game Jame 2020

Have you got what it takes to pit your wits against other designers from across the world and claim the coveted MGSN Game Jam trophy?

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Manchester Game StudiesMay 18, 2020Comment
NarraScope 2020: Celebrating Narrative Games
NarraScope 2020: Celebrating Narrative Games

Running online from May 28th to June 4th, the conference is free to attend and the line-up of speakers and topics, which includes a keynote from Xalavier Nelson Jr. (Hypnospace Outlaw, SkateBIRD), looks fantastic.

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Manchester Game StudiesApril 22, 2020Comment
Tabletop Games in a time of Pandemic
Tabletop Games in a time of Pandemic

In the current climate of social distancing and lockdown, many of us are turning to tabletop games as a way to alleviate boredom and to re-connect with family and friends. So, which games should we be recommending, especially to people who might be new to gaming?

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Manchester Game StudiesApril 8, 2020Comment
COVID-19 Update: Events Cancelled
COVID-19 Update: Events Cancelled

We are sorry to announce that we have taken the decision to cancel all public events in March and April 2020, given the current situation with COVID 19.

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Manchester Game StudiesMarch 12, 2020
New special issue of open access journal Analog Game Studies on translation and analogue games
New special issue of open access journal Analog Game Studies on translation and analogue games

A new special issue of Analog Game Studies is available, which aims to address the fact that scholarship in game and translation studies has often overlooked the translation of tabletop and other analogue games.

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Jonathan EvansMarch 6, 2020
Pencil Puzzles and Computational Intelligence
Pencil Puzzles and Computational Intelligence

In this Games Lab Seminar, Dr Huw Lloyd reports on recent work that has been done on solving Japanese Pencil Puzzles with nature-inspired algorithms.

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Games LabManchester Game StudiesFebruary 28, 2020Comment
Ludotopia: Spaces, Places, and Territories in Computer Games
Ludotopia: Spaces, Places, and Territories in Computer Games

Espen Aarseth and Stephan Günzel’s Ludotopia: Spaces, Places, and Territories in Computer Games is an edited collection which seeks to apply philosophical theories of space to the study of games, bringing together work begun at workshops held in Copenhagen, Denmark and Salford, UK in 2010 and 2011.

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Book ReviewsCharlotte GislamFebruary 27, 2020 Comment
Playing Cleopatra
Playing Cleopatra

In this Games Lab seminar, Dr Jane Draycott gives a presentation of Cleopatra VII, the last Ptolemaic ruler of Egypt, in the Assassin's Creed franchise.

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Games LabManchester Game StudiesFebruary 14, 2020Comment
Tabletop Role-Playing Games and the Experience of Imagined Worlds
Tabletop Role-Playing Games and the Experience of Imagined Worlds

Mizer’s interesting and absorbing account asks us to take seriously the worlding practices of tabletop role-playing games.

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Book ReviewsChloé Germaine BuckleyFebruary 10, 2020Comment
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