It’s all fun and games until someone learns something
In a guest post for Errant Science, Sam Illingworth talks about how science can be effectively communicated using tabletop games:
I think that it is actually the games that use science which offer the greatest potential for developing meaningful engagement. As well as being (for the large part) extremely well-designed games, they also offer the opportunity for further discussion and debate. Questions such as ‘how effective have previous efforts been at virus containment?’ or ‘should we be investing time and money on creating a liveable planet on Mars, or instead focus on trying to make the one that we live on now more habitable?’ are interesting and important questions that have arisen when playing these games with both scientists and non-scientists.
You can read the full post here