Chloé Germaine and STRATEGIES present work at the Sustainable Games Alliance Academic Network - Video
The Sustainable Games Alliance is a non-profit founded by the world’s leading game entrepreneurs and environmental researchers with one goal: to make the games industry the leader in sustainability by setting ambitious and achievable standards for environmental and social responsibility.
The STRATEGIES project and the Sustainable Games Alliance have been working in partnership on their shared goals. Recently, Chloé Germaine, who is leading the work package on developing carbon literacy interventions for game devs, presented research to the growing network of academics and research institutions across the globe who are supporting the SGA and its aims.
This meetup aimed to bring together representatives from universities and institutes who are committed to advancing a more sustainable games industry. It serves as a platform to share best practices, current knowledge, innovative ideas, and upcoming projects. The goal is to foster global collaboration and promote more effective and cost-efficient implementation of sustainable practices within the games industry. We also want to understand how universities and institutes can support game developers of the future by embedding sustainable practices and ecological thinking in training programmes and education, equipping future industry with the skills they need.
Case Studies Featured in this Video
1. Carbon Literacy Training Programme for Game Development Students: Chloe Germaine, Manchester Metropolitan University
2. We need Systemic Sustainability, and Systemic Sustainability needs Safe Spaces! Patrick Prax, Department of Game Design, Uppsala University
3. Eco-Critical Games Education / Environmental Sustainability in Games Education: Sonia Fizek, Cologne Game Lab