Multiplatform 2022: Full Programme
A conference on bodies and embodiment in games. Supported by Game in lab and the Centre for Creative Writing, English, Languages and Linguistics at Manchester Metropolitan University.
22-23 June 2022
Online (Zoom)
22 JUNE – ANALOGUE PLAY:
10:30 Welcome
10:45 Keynote Address
· Michael Heron (Chalmers University of Technology and Meeple Like Us) ‘The Inaccessibility of Fun’
11:00 Break
11:30 Panel 1: LARP Design
· Melissa Chatterton: ‘The Performance of Gender at LARP’
· Christopher Lamb, Laura Mitchell and Lorraine McKee: ‘LARP design at the End of the World’
· Hazel Dixon: ‘Embodied Games for Sex Education’
1:00 Lunch Break
2:00 Round Table: Romance across the Tabletop
· Kiley Dunbar (author of The Borrow a Bookshop Holiday)
· Emily Care Boss (designer of The Romance Trilogy RPG Collection)
· Jacob Jaskov (designer of Fog of Love)
· Chaired by Chloé Germaine.
3:15 Finish
23 JUNE DIGITAL PLAY:
9:30 Keynote Address
· Irene Fubara-Manuel (University of Sussex) and Zoyander Street (Lancaster University) in conversation
10:45 Panel 1: Interfaces and Industry
· John Henry: ‘Using Pulserate as Player Input’
· Adam Cain: ‘The Interconnected Worlds of Fashion and Gaming’
· Alex Brooke: ‘Towards Enhancing Game Telemetry with Facial Expression Recognition for Personalised Gameplay Experiences’
12:00 Panel 2: Bodily Representations in Games
· Hugh Hammond: ‘We Do Not Know How A Body Can Play: Constructing Moving Bodies in Mainstream Videogames’
· Christopher McMahon: ‘Naked Snakes: The dissonance of sex and sexuality in the narrative and play of the Metal Gear Solid series’
· Steph Farnsworth: Corpo Creations: How Cyberpunk 2077 Explores Manufactured Mutants, and the Difficulties of Disability in an Inaccessible Posthuman Society’
13:15 Lunch break
14:15 Panel 3: Intersections of Gaming, Esports, and Online Sex Work
· Thomas Apperley will examine how bodies are monetized on Twitch focusing on ‘hot tub’ streaming.
· Mayara Araujo Caetano will focus on the overlaps between streaming sex and/or pornographic games with online sex work, focusing on 3DXChat (SexGame Devil, 2012), an online multiplayer gaming environment.
· Maria Ruotsalainen will discuss the way esport players’ bodies are commodified and monetized.
15:30 Keynote Address
· Susanna Paasonen (University of Turku)