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Multiplatform 2026: Poetry in Games/ Games in Poetry


  • Manchester Metropolitan University (map)

Multiplatform is the annual Manchester Game Centre symposium dedicated to analogue and digital game studies and practice. In 2026, we turn to the lively, uneasy, and productive overlaps between poetry and games: poems as playable systems; games as lyric objects; constraints, procedures, and code as compositional practices; and the long history of poetic play that sits behind (and alongside) contemporary videogame forms. Across literary history, poetry has repeatedly organised itself around rule-sets, patterned repetition, score-like structures, and performative address. Across game history, play has repeatedly leaned on language, voice, rhythm, and symbolic density. This symposium takes those overlaps seriously as method, as form, and as cultural practice.

The event is free for all attendees and can be joined in person or online via Teams. Registration is essential: please register at Eventbrite. The conference schedule is available below; abstracts and author bios are available here.

Conference Schedule

DAY 1: Thursday 11 June 2026 Time

09:00–09:30: Arrival & Registration (coffee/tea) - Grosvenor East Building, Atrium (ground floor)

09:30–11:00: Panel 1: Lyric Structures and Poetic Form (Teams) - GF.11 (Grosvenor East, ground floor auditorium)

  • Liam Gibbons (online, Melbourne) — Brevity

  • Anton Romanenko (online, Prague) — A Play of Poetry, a Poetry of Play: Lyric Structures in Video Games

  • Harrison Whitaker (in-person) — Can a Question Be a Poem?

11:00–11:15: Break

11:15–12:45: Panel 2: Tabletop, Lyric Games, and Documented Play (Teams) - GF.11

  • Samuel Mui Soon (in-person) — Lyricising Lived Experience: Autobiographical Poetics in Lyric TTRPGs

  • Emily Friedman (in-person) — The Night Market: An Experiment in Creative Documented Play

  • Andrew McInnes (in-person) — Angrian Adventures and Gondolian Games in the Brontës' Poems (1846)

12:45–13.45: Lunch break - provided in Grosvenor East Bulding, Atrium

13:45–14:45: Keynote 1: Dr Jon Stone (Anglia Ruskin University) [Teams] - GF.11

14:45–15:00: Break

15:00–16:30: Panel 3: Translation, Constraint, and the Adapted Form (Teams) - GF.11

  • Jordan Magnuson (in-person) — After Rilke: A Game Poem Diptych

  • Lucy A. Armstrong (in-person) — "The Dawn Breach" from Fragments from the Vault

  • Alyse Knorr (online, Denver, CO) — "That's Ten Blocks": Constraint as Design Engine in Poetry and Games

16:30–17:00: Break

17:00–19:00: Poetry Game Jam with Jordan Magnuson (Game Poems Magazine) - GE308 (Grosvenor East, Third Floor)

DAY 2: Friday 12 June 2026 Time

09:00–09:15: Arrival & Coffee - Grosvenor East Building, Atrium

09:15–10:45: Panel 4: Atmospheres of Play: Wandering, Procedure, and Affect (Teams) - GF.11

  • Yujia Jin (in-person) — Programmed Flânerie: The Poetics of Wandering in Assassin's Creed

  • Richard Carter (online, York) — Agentia: Game Poems as More-than-Human Media

  • Atreyee Sen (online, India) — Manifesting the Moment: Poetics of Minimalism and Loneliness in Short-Form Play

10:45–11:00: Break

11:00–12:30: Panel 5: Cultural Adaptation and Material/Embodied Practice (Teams) - GF.11

  • Shahriar Khonsari (online, Iran) — Adapting the Shahnameh as a Poetic Game System

  • Isa Alsaba (in-person) — The Path of Thorns: How Poetic Play Shows Positivity as the Key to Progression

  • Mailey Horner & Jonathan Carroll (in-person) — Party in the front, disaster in the back: a fucking didactic textile archive

  • Isabelle Masters (in-person) — Distancing Act of Play

12:30–13:30: Lunch break - Grosvenor East Building, Atrium

13:30–14:30: Keynote 2: Dr Abigail Parry (Cardiff University) [Teams] - GF.11

14:30–14:45: Break

14:45–16:15: Panel 6: Memory, Trauma, and Lived Experience in Game-Poems (Teams) - GF.11

  • Rose Ramsden (in-person) — The Adverse Childhood Experience Test

  • Sandy Wardrop (in-person) — Don't Get Upset: An "ADHD-Fuelled" Game Poem

  • Shastra Deo (in-person) — Variations on the Word Ghost

  • Elizabeth Adams (online, Minneapolis) — Samsara: Overcoming the Fear of Death Through Games

16:15–16:30: Break

16:30–18:00: Panel 7: Readings - Poetry From and For Games (Teams) - GF.11

  • Greg Bem (online, Spokane, WA) — The Withered Approach: An Inquiry into Virtual Performance

  • Rashika Singh (online, SoCal) — A Resonance in Me (from 1000xResist)

  • Stephen Mooney (in-person) — eye aloft Gleaming Arctic: gaming Lovecraft

18:00: Conference closes


Multiplatform 2026 is organised in conjunction with the Manchester Poetry LIbrary.