At Manchester Blackwell's on 2nd March, Keza Macdonald will be discussing Super Nintendo; a joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon. Keza will be in conversation with the Manchester Game Centre's Reuben Martens.
Doors: 6.30pm, starts: 6.45pm
Tickets are £4. Admission is free when purchasing a copy of the book in advance. Get your tickets from Eventbrite.
About the book:
From the instant classics to the hidden gems, Nintendo's video games occupy a special place in the hearts of hundreds of millions of people around the globe. Every player has forged a unique connection with a beloved game, feeling that rush of awe and wonder as they immersed themselves in a virtual world in pursuit of that most human of impulses: the desire to have fun.
Super Nintendo finds lifelong gamer Keza MacDonald exploring Nintendo's legendary roster of games - as well as consoles such as the SNES, Gameboy, Wii and Switch, and a host of other quirky inventions from the Power Glove to Nintendo Labo - drawing from decades' worth of exclusive interviews with their creators and the people whose lives have been changed by them. Along the way, she tells the story of how this unassuming playing card company, founded in Kyoto in 1889, became one of the dominant cultural forces of the twenty-first century.
Offering unparalleled access to the company and its fun-filled world, and written with warmth and wit, Super Nintendo captures the love that so many of us feel for video games - and reveals just what that love tells us about being human.
About the author:
Keza MacDonald is the video games editor at the Guardian, for whom she also writes the ‘Pushing Buttons’ newsletter; she previously worked pretty much everywhere in the games media, including as editor-in-chief of Kotaku UK. She has spoken about games extensively on radio and television and has presented a Radio 4 documentary on the history of games.
MacDonald grew up in Edinburgh, left home at sixteen to work on a video games magazine, and hasn’t lost interest in them since. She has spent nearly two decades as a journalist immersed in video game culture, writing about how they are made, how they are played, and how they connect people to each other all over the world.