Manchester Game Centre member and Senior Lecturer in Architecture at the Manchester School of Architecture, Hamid Khalili will be giving a talk at the Martin Centre Research Seminars. His talk is titled, ‘The Architecture of Videogames: Tomorrow, Videogame Cinematics and Game Space Design’.
Abstract
This lecture presents a series of observations about the emerging synergies between the discipline of architecture and videogame design. Through specific case studies the talk reflects on the embedded spatial and architectural design potentials in videogames; potentials that are not fully recognised and actualised. The lecture asks questions about how new playgrounds in the entrainment industry such as ‘videogame cinematics’, ‘real-time computing’, and ‘virtual production’ will offer unprecedented opportunities to the discipline of architecture and the built environment.
Bio
Hamid Khalili is a Senior Lecturer in Architecture at the Manchester School of Architecture (MSA). His teaching and research lie in the common ground between the theory and practice of architecture and digital narrative media such as cinema, animation, video games, VR and immersive environments. With a background in both design and filmmaking, Hamid has extensive experience teaching, developing and coordinating courses across three continents in both architecture and film schools. Prior to his current role at MSA, he taught and researched at the University of Edinburgh, the University of Liverpool and the University of Melbourne. Hamid has given guest lectures, directed workshops, and has been a visiting critic at several architecture and film schools in Europe, Asia and Australia.