Feeling innovative? Interested in creative-academic collaborations and how analogue games can bring research and academic ideas to wider audiences?
With a persuasive power of their own, games offer a unique opportunity to engage others at all stages of our research. In this session we will discuss the potential of games and play in terms of both research methods and as research outputs. The workshop, led by Dr Paul Wake (Co-Director of the Manchester game Studies Network at Manchester Metropolitan University and co-designer of Carbon City Zero) and Matteo Menapace (educator and co-designer of Daybreak), will offer participants the opportunity to design games based on their own research within just 90 minutes. At the end of the session, designers will have playable prototypes and ideas about how to develop them further.
This event is part of the South, West & Wales Doctoral Training Partnership’s Summer Research Festival: Futures - Time, Uncertainty, and the Imagination.