In this talk, Dr John Henry will explore the future of Serious Games for mental and physical rehabilitation. Serious Games have a long presence in time in academia and industry, with solutions focusing on improving healthcare experiences, restructuring physical and mental rehabilitation solutions, spreading awareness on key and trending topics, educating in the classroom, amongst others.
The availability and regressed learning curve of Internet of Things solutions established a new perspective for Serious Games and posed new research questions including “How should we combine the two technologies?” and “What new outcomes would we obtain by revisiting established Serious Games applications with the Internet of Things?”