Multiplatform 2: Extended Call for Papers (New Date: 27th May 2022)

The Manchester Metropolitan Game Centre are extending our call for papers for inclusion in Multiplatform 2: Corporealities, a two-day conference on bodies and embodiment in games, supported by Game in Lab and the Centre for Creative Writing, English, Languages and Linguistics at Manchester Metropolitan University.

An image of the Call for Papers: Full Text Below.

Proposals for Individual Papers 

Please provide the title and a 300-word abstract of the paper you are proposing; your name, institutional affiliation/status as an independent scholar, and email address; and a brief statement (no more than 100 words) about your work as well as any relevant publications, presentations, or projects-in-progress. 

Proposals for Panels 

We are also open to proposals for panels and sessions in other formats (e.g. roundtables). Please provide a 700-word (maximum) description of the topic of the session and of each participant’s contribution; the title of the panel and the titles of the individual papers (if the session is a panel); and for each participant, the name, email address, institutional affiliation/status as an independent scholar, and a brief statement (no more than 100 words) about the person's work as well as any relevant publications, presentations, or projects-in-progress. Proposals should be submitted by the organiser.  

CONFIRMED SPEAKERS 

Day One 

Michael James Heron is Senior lecturer in Interaction Design (games and graphics) at Chalmers University of Technology in Gothenburg, Sweden. He also serves as the program administrator for the Game Design and Technology masters programme, which covers everything from the architecture of game engines to how to conduct critical research on roleplaying games.  He also runs his own website Meeple Like Us where he investigates the intersection of games and accessibility within a board-gaming context. 

Matteo Menapace is a game designer and educator, who designs cooperative board games and teaches people how to use games to explore complex issues. He is currently designing Daybreak, a game about tackling the climate crisis, with Matt Leacock (author of Pandemic). Matteo will facilitate a critical playtest of the latest Daybreak prototype.

 Day Two 

Susanna Paasonen is a Professor of Media Studies at the University of Turku. Her publications include Carnal Resonance: Affect and Online Pornography (MIT Press 2011), Many Splendored Things: Thinking Sex and Play (Goldsmiths Press 2018), and Distracted, Frustrated, Bored: Affective Formations in Networked Media (MIT Press 2021). 

Irene Fubara-Manuel is a lecturer in Digital Media Practice at the University of Sussex, and a media artist working in animation and game design. They write on race and sexuality in pop culture and are currently interested in African digital futures.  

Zoyander Street is an artist-researcher and critic working at the fringes of indie videogames for over a decade. Led by ethnographic and historical research, Zoyander creates lo-fi glitchy games and custom hardware for festivals, galleries, and museums, using interaction design to harness the expressive potential of audience participation.

Chloe Germaine