BGG Reading Group
Overview
The BGG Reading group is an opportunity for people to read and discuss articles that are related to the theory, design, and pedagogy of tabletop games.
Every fortnight we vote on an article, read it, and then meet on BoardGameGeek to discuss our thoughts.
Everyone is welcome to participate in the discussion.
We will only select articles that are open access and freely available for everyone to read.
Next discussion begins: Monday 19th October.
Next Article
Making volatility work for your game
By Scott Caputo
Previous Articles
04.08.20 Higgins, M. and McFeetors, J., 2019. Board Games as Play-full Pedagogical Pivots for STEM Teaching and Learning. Journal of the Canadian Association for Curriculum Studies, 17(1), pp.90-110. Discussion here.
17.08.20 Booth, P., 2015. ‘Ludifying Lovecraft’ in Booth, P. Game play: paratextuality in contemporary board games. Bloomsbury Publishing USA, pp. 21-43. Discussion here.
31.08.20 Rollins, B. 2020, 10 Elements of Good Game Design, viewed 31 August 2020, https://brandonthegamedev.com/10-elements-of-good-game-design/. Discussion here.
14.09.20 Faidutti, B. 2017, Postcolonial Catan, viewed 14 September 2020, http://faidutti.com/blog/?p=3780. Discussion here.
05.10.20 Banks, D. 2019, War games shed light on real-world strategies, viewed 5 October 2020, https://theconversation.com/war-games-shed-light-on-real-world-strategies-113631. Discussion here.